Weaponsmith Archive
Thread: Just a few post cu sub stats
I supported the old system, but it didn't help. I now support working with the devs to try and make the new game something we'll enjoy.
Advance sword cores
using 858UT Dolovite
Can get damage 20-45 (seems to be max) and speed -1.47
From what Ive made so far (as far a subcomponents go), all the non-Scope/Stocks follow the same formula. All advanced components (ABRB, ABPB, AVBU, ABPH, APFM, ASC, ARC are the ones Ive made) have a stat caps of (I can get 99% exp rate on a ASC with perfect Dolovite Iron-UT of 873):
Speed: -1.99 (99% exp)
Damage: 25-50 (100% exp)
Attack Cost: -9 (99% exp)
Also, exp in any of the lines results in a linear increase up to the maximum stated above (no dimishing returns for the exp of the components).
Well, back to my expirementing ...
Speed: -1.99 (99% exp)
Damage: 25-50 (100% exp)
Attack Cost: -9 (99% exp)
So these are max for each line? obviousl;y you cant get them all in one handler right?
HAWKE61 wrote:
Speed: -1.99 (99% exp)
Damage: 25-50 (100% exp)
Attack Cost: -9 (99% exp)
So these are max for each line? obviousl;y you cant get them all in one handler right?
Correct, its impossible to get one componet to the max for each of the 3 lines. With perfect materials, I think it takes 9 or 10 exp points in one line to max it.