Weaponsmith Archive
Thread: Valcyn gets a Berserker
Stats as follows:
935 condition
4.7 speed
No AP
Heat
154-312 damage
69.7% wound
-20 @ 0m
+71 @ 25m
-80 @ 64m
HAM
Health 36
Action 51
Mind 62
Weapon was made with 800/800 iron, and 600/950 steel, precision scope, formfitted stock and high caliber projectile rifle barrel. The only non loot component was a normal advanced feeder mechanism as I did not have the fangs or gorax shards to enhance it.
Just wanted to share this with all you crafters so you know what can be done on Valcyn. And for the discouraged folks who don't have 12 experiment points, niether do I. This was all made with 10 points.
Yours in service to the craft
-Tyrien
Master Weaponsmith of the Crimson Protectorate
Currently located in El Alamein on Talus (Valcyn)
-Tyrien
800/800 Iron? What kind of iron was this? I was of the impression the cond stat on iron only went as high as maybe 550 (Kammris/doonium).
How many uses on the schem? and did you have to use the berserker barrel loot component?
Oh and BTW why in the hell did you use the looted scope? The HAM cost on that thing is insane for the small benefit it gives. Not a falme; just curious...
THe best Iron on Valvyn is a Doonium called Thruv...(dont know the rest of the spelling) and I think its CD+OQ totals around 1300-1400
I always have people requesting Advanced Stocks and Advanced Scopes, with the scopes experimented fully in range, nothing in HAM.
I was able to make a Berserker Rifle this morning on Valcyn, it was slightly better than the one listed, but nothing to make a huge deal over. It was a fine rifle, and one to pe proud of considerin git was one of the firsts.
Good work on it!
Itchybacca wrote:
90% of my customers don't care about HAM costs. Vasarian brandy and quick mund buffs have taken people out of the high mindham WOrry Zone.
I always have people requesting Advanced Stocks and Advanced Scopes, with the scopes experimented fully in range, nothing in HAM.
I was able to make a Berserker Rifle this morning on Valcyn, it was slightly better than the one listed, but nothing to make a huge deal over. It was a fine rifle, and one to pe proud of considerin git was one of the firsts.
Good work on it!
Sure Itchybacca. But my question to the poster was why did he bother with the themepark scope, when you can craft one that's better& has lower HAM (if made with good resources). The FF stock adds enough accuracy mods for me, without the aditional mods and insane HAM. Just my point of view; to each his own...
I got to craft the first one on Corbantis. I used one of the looted projectile rifle barrels which has slightly more damage than my crafted projectile rifle barrels, and a low HAM scope. Here's what I got. Customer wanted it optimized for damage and condition.
Condition 1101/1101
Damage: Heat
Min: 172
Max: 330
Speed: 5.4
Wounds: 57.0%
Range: -20@0, +62@25, -80@64
HAMs:41/55/71
Used metals 682.5, 759.5, 893.5
And Tuckiee is correct about the iron being a typo. My apologies there, was running on very little sleep.
All in all the rifle likely isn't worth it down the line although it is worth noting the stabalization part had no serial number. This might be an oversight but it would lead me to believe that you could make a schematic and just run them as you needed to. At 5 charges on the schematics I can't see it really being a high demand rifle save for what I have termed the "oh shiney" factor.
But as with all things you need to make one first before you can see how it all falls out.
And as always Tuckiee seems to be a step ahead on the timing on beating me to this sort of thing on Valcyn *mock shakes fist* One of these days
Hope that helps answer questions.
-Tyrien
heres tempests first one got a 17% dmg slice tho