Weaponsmith Archive

Thread: Featherweight FWG5: Could you add this to your list?

BZebub
Wed Apr 14, 2004 8:18 pm
#1

We pistoleers have our top 5 full to the brim of problems, so I was wondering if weaponsmiths could get this sorted out for us:


The featherweight FWG5 has +5 counterattack on it. Pistoleers cannot use counterattack mods - its a useless, wasted stat to us.


Could you try to get it changed to pistol speed, or accuracy while moving, or something?

Thank you


If you can't do it now, I understand, but can you *see* about it happening? Perhaps meld it with other weapon problems?
Frolykk
Thu Apr 15, 2004 4:49 am
#2

there is nothing we weaponsmiths can do about it, it's up to the devs to fix



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Dodece
Thu Apr 15, 2004 8:39 am
#3

counterattack is a evasion and any fighting class can do it. Note you need plus 10 to see any result at all. That is why the featherweights is only truely valuable if you have the tapes to accompany it
BZebub
Thu Apr 15, 2004 4:18 pm
#4

no. the devs have told us this before.


weapons 'unlock' various skill modifiers.


pistols and onehanded swords unlock dodge. twohanded swords and carbines unlock counterattack. pikes and rifles unlock block.


so if you have +100 dodge, but are using a rifle, then you will not gain the defensive bonuses. this is why the counterattack skill mod is useless to pistoleers. if you look at the skill trees, pistoleer and fencer get no counterattack and no block - this is because their weapon doesn't "use" that modifier.


thus, the counterattack skill mod on the F.FWG5is wasted: it doesn't even apply when using a pistol.


my request was just that you bring it up to the devs. i know you cannot personally fix anything, but the next time you have an opening in your top 10, pistoleers would greatly appreciate that you try to get it changed to pistol speed, or anything that we can actually use.

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