Weaponsmith Archive

Thread: Speed or Damage? Some other CU questions and ideas also!

Zandergeef
Thu Apr 28, 2005 2:28 pm
#1

That is my biggest question. I dont know enough about combat in the CU to know if people will cap at a specificspeed or if what. It looks from the experimentation that I have been doing that speed changes much better than damage.


Also what is with the scopes and adding extra speed are scopes even worth being made?


Im having a little fun seeing all the new numbers but I guess sometime Ill have to actually sell some stuff and see if anything that I am making is any good.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

JohnAdams
Thu Apr 28, 2005 2:32 pm
#2

I go with speed on components and damage on the weapon. Scopes can be experimented down to marginal speed penalty and do add accuracy. Not a big bonus, but worth it IMO



CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
CorenLanra
Thu Apr 28, 2005 2:33 pm
#3



Zandergeef wrote:
That is my biggest question. I dont know enough about combat in the CU to know if people will cap at a specific speed or if what. It looks from the experimentation that I have been doing that speed changes much better than damage.
Also what is with the scopes and adding extra speed are scopes even worth being made?
Im having a little fun seeing all the new numbers but I guess sometime Ill have to actually sell some stuff and see if anything that I am making is any good.





Keep in mind that people have speed mods not damage mods when it comes to the DPS that you see. From what I've seen so far it's best to experiment speed in the sub-component, then go all damage and maybe some efficiency in the final build.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

rexan
Thu Apr 28, 2005 3:21 pm
#4

Something else to consider is the smugglers seem to be getting speed sliced 60% of the time. And with what appears to be a soft cap on weapon stats, the smugglers are not getting very high slices on well make weapons.


It may be that its best to experiment all on damage, then hope your customer gets a speed slice to round out the weapon.


Another thing to consider is that although DPS is everything, you will get more milage out of higher damage weapons. I think DamagePerHAM usage may start coming into play since we no longer have these awsome secondays buffs anymore. So having a slow high damage weapon will be better than a fast low damage one.






Rexan Ryu
Master Smuggler
Flurry Server
ShugFlurry
Thu Apr 28, 2005 3:22 pm
#5

Stocks Pre-cu stocks for my 40/40 are 40/40 0.0 speed -10 SAC +5 wound all3 of my schems dont work!!



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Trigg_Ichosw
Thu Apr 28, 2005 3:31 pm
#6

I did some experimentation when TC5 was up. I made 5 metal staffseach with different amount of points in the damage and speed lines.


In this i found the best DPS was when using 9 points in damage and 3 in speed. Concerned that DPSmight bebetter on the other staffsif i had combat skills, i gave all 5 staffs to a master pikeman who confirmed that the 9-3 experimentationgave the best DPS.


This isnt an in-depth test but i think that the base DPS is a good guide evenif you havent got combat skills. I have yet to make a weapon thathas the best DPS when i have hold of it, but when given to someone who has the requisite skills a different weapon is better.





Trigg Ichosw - Out of Retirement for 1 month - Cancelled againafter 2 Days
Merv-phinIchosw - Killed by NGE
Ironforce Ichosw - Killed by NGE
Zandergeef
Thu Apr 28, 2005 9:45 pm
#7






ShugFlurry wrote:

Stocks Pre-cu stocks for my 40/40 are 40/40 0.0 speed -10 SAC +5 wound all3 of my schems dont work!!





I noticed that also.. both that my stocks were those stats and also that none of my old schematics seem to work anymore.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

laodamas
Thu Apr 28, 2005 10:24 pm
#8

So far in my melee testing, it doesnt matter what you do with the sub componet, all speed, all damage or half and half makes no difference in final combine. If you want to max dps in the final combine, experimenting fully on damage has given me the best results. Then as stated above speed slices give the best end product.

Message Edited by laodamas on 04-28-2005 11:24 PM



Laodamas Odysseus - Elder Jedi
Helios Odysseus - Elder Master Bounty Hunter
Dionysos Odysseus - Master Weaponsmith/Master Armorsmith
Drop off's at Odysseus Loot Vendor @ /waypoint 1562 1708 Keren, Naboo
Tomper
Thu Apr 28, 2005 11:30 pm
#9

Notice the same on my old stocks.


Also, my old converted advanced power blaster handlers turned out way better than the ones I crafted post-curb using the same resources. About the same damage, but the converted ones had -1.66 speed and the new ones only -0.99







- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
weaponmaster88
Fri Apr 29, 2005 4:41 am
#10






Zandergeef wrote:





ShugFlurry wrote:

Stocks Pre-cu stocks for my 40/40 are 40/40 0.0 speed -10 SAC +5 wound all3 of my schems dont work!!





I noticed that also.. both that my stocks were those stats and also that none of my old schematics seem to work anymore.





same here, luckly i made all mine before the CU.. mine also have -20 SAC not -10



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
Whrlwnd13
Fri Apr 29, 2005 12:28 pm
#11

When does Weight & Accuracy come into play? in combat?(isweight the weapon hindrance?)Should this be experimented on?


why is there no stat for weight?


How much does weapon accuracy affect a player? is it more important for lower level players?






Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Page 1 of 1
Previous Next