Weaponsmith Archive

Thread: Weaponsmith Bugs-Updated

DawinGamond
Thu Apr 28, 2005 1:12 pm
#1





We need to compilea list of bugs that we've seen. If you want, I'll start in no particular order:


1. Conversion of excellent weapons pre CU is horrid.

2. Tangle pistol requires advanced projectile Rifle barrel.

3. Several weapons have low use level, but master skill certifications

4. Graphics for converted weaponsand ones with scopes/muzzles added is incorrect.

5. Several weapon schematics that specify advanced components can actually take standard components.

6. No information has been leaked regarding the NUMEROUS other weapons that we were expecting to see.

7. Resource quality graphics are incorrect when using ditanium steel.

8. Cannot make a manufacturing schematic for the electric polearm.

9. Cannot experiment action cost.

Message Edited by DawinGamond on 04-29-2005 08:08 AM



Dawin Gamond
Gawin Gamond
Faden Gamond

Gamond Family Portrait

Like Obi Wan, I am in exile


Thodious
Thu Apr 28, 2005 1:21 pm
#2

when adding scopes to advanced laser rifle, scope appears in body of gun, not on top where it should be (graphical error)



Thodius



JAJTSTQ
TheBobulus
Thu Apr 28, 2005 5:20 pm
#3

The DXR6 carbine has a commando certification in the middle of the flamethrower tier. I'm assuming this is a glitch, not a purposeful certification. The carbineer corespondent doesnt' know anything about it.



-----
Master Weaponsmith, Phoenix City Mall, Theed, Valcyn
I'm looking for WS tapes

JawaSmurf
Thu Apr 28, 2005 5:39 pm
#4

The other DL44's also have the messed up scope graphic as well. I'm beginning to think all the scopes are messed up.



Echo/Kauri



Draconen
Thu Apr 28, 2005 6:05 pm
#5

the basic sword...Combat level 6...skill required Master Fencer?!? M'kay
RADBlue
Thu Apr 28, 2005 10:21 pm
#6

The dl44 xt take base components and the dl44 metal advanced???????????? this seems backwards to me


also noticed probs in the schem reading the resource (get diff values on the same resorce in diff slots but cond/oq is all the shem is asking for)


my converted abph's are way better in all stats then post cu abph's made with the exact same resources(could be related to above stated problem)



I spent about 30 mins crafting and foud these and a few more..........only conclusion i can come to is theres a pile of bugs in the crafting system and no point doing much till they get fixed






Ykkorr: Master Weaponsmith(12 point)/MasterArtisan/Master Merchant/Alliance Ace Pilot/Master Politician-Mayor,Chaos City ,Rori
Auction winnings can go to Krazy Krayt II vendor(South Coronet Mall) located outside Coronet,its on planet map.
Whrlwnd13
Thu Apr 28, 2005 10:31 pm
#7

Weapons stats dont show on vendors


Draft schematics dont show stats


Coversion is absurd....


Laser Carbines also show second scope by the handle


Enhancements weren't incresed relative to the amount weapons stats were increased (making those i have almost useless).


Krayted ABPH's actually lower damage than pre cu stats


Some weapons stats lower than original values (SG82)


I'm about to do some crafting so i'll have more in a few minutes.



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
fabkins
Thu Apr 28, 2005 11:01 pm
#8

A "sword" is may only be level 4, but requires Master Swordsman lol....



Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Betha
Fri Apr 29, 2005 1:08 am
#9






JawaSmurf wrote:

The other DL44's also have the messed up scope graphic as well. I'm beginning to think all the scopes are messed up.



Echo/Kauri









This is known and was told some where that the vis customisation for WS is getting disabled due to to many bugs and will be reactivated when they get round to sorting it. As soon as I get the link I will post back with it..



On a closeing not if they are doing that with Customisation then they should do it with whole game





Betha

12pt Artisan
12pt Master Weaponsmith
12pt Master Droid Engineer
ackam
Fri Apr 29, 2005 2:33 am
#10

So far in my limited testing:


If you use the same resource in multiple slots the graphic display (the red/yellow/green bar) show different. The requirements are the same example: CD/OQ 50/50. I havent noticed if this effects the experimentations, cause I dont have a base to compare it to.


The Electric Polearm also wont let me make a manufactureing schematic. When I assumableI get the 3 option box but it is missing the manufactureing schem button, and after I experiment as soon as I hit "Done" after experimenting it goes straight to the crafting tool to be made. The Heavy Particale Beam rifle did it to me twice, but the third time it allowed me to make a schem, then it worked normal after that.


Also some components show in the item window with the "Filter Item" box ticked. If I try to use the component in a weapon I get an error something to the effect of "This is a bad component, it should not be allowed to be used." Its not that bad, I mean the item can still be used in the right weapon, but it shows for weapons its not allowed in. So far its just scopes. Basically I have crates of scopes named "Small type II scopes" or something. I dont think the filter sees them as advanced scopes now, but the schem will not allow them since they restricted the basic/advanced components allowed to be used in certain weapons.


And of course a lot of my weapons converted all out of wack. Some are a lot better thenI can make now with krayt tissues and the best resources with all 12 points but, what makes those conversions bad is they were generic weapons like DL44 which turned to DL4TX. Others like my stock of de-10 are horrid gobs of crap. And I am also getting the scopes in handles bug.


So far the first 3 bugs are a pain but not critical. The conversion "bugs" are really bad.



Ipock MA/MWS(12)/MDE(12)
Osav Master Slacker(currently MRifleman/MCombatMedic only cause I couldnt find anything I liked with rifleman and ran out of respecs and I was forced to a double combat mastery in the CU when I did just fine with just MRifleman pre CU lol )

Shop is closed (Currently looking at new locations.)
JediNg
Fri Apr 29, 2005 4:34 am
#11

All my krayt DL44s that had the scope and barrel handcrafted, pre-CU have converted to crap stats.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
bmf5000
Fri Apr 29, 2005 12:04 pm
#12

Resources bug: Crafting ABPH, using my best materials, all seems well and then I get to Diatium Copper. One of the best materials I have used, normally almost maxes the the colored "success" meter into the green, now gets only to about 40% yellow. All other resources used converted into the equasion properly as they would before, but the Diatium Copper is HORRIBLY unproportionate to its qualty.


Using some Kammaris Iron to test out crafting another weapon, I forgot which, and in one space the metal shows green in the success bar, in another space it is yellow. For requirements of the same stats (OQ and CD), there should be no varience in how it renders the quality of the chosen resource in the crafting session.


E11 Carbine is worthless. A loot schematic with absolutely no purpose. Pre-CU Krayt Tissue weapon with a bleed dot is now a max 350 damage carbine with no extra mods. WORTHLESS.


If you are going to add content, why not make the content you allready have worth something as well? Still testing, but not real thrilled with the Krayt ABPH conversion making all my items half of what they were and thus almost worthless.





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Whrlwnd13
Fri Apr 29, 2005 12:38 pm
#13

Bespin Port was lumped in with the combat enhancing chef foods and only has about a 4 minute duration. Pyollian cake has about 20 minutes. (original time was about 40 minutes each)


bug or intended? seems backwards. i used to take a shot of Bespin before i started gathering resources that are spread over 4 different houses. this way if i needed an extra shot during experimenting the first had already digested and i didnt have to wait 20 minutes before i was no longer full.


no more taking a shot unless your ready to experiment. hopefully inthat 4 minute windowyou wont get interrupted or the effects will be wasted.



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
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