Weaponsmith Archive
Thread: I attempt to explain the crafting changes in plain english
And pass on to all your crafter friends so theymay benefit
Here is how it worked before...
10 steel
10 polymer
The 66% and 33% meant it was a weighted average. For those who suck at math (like me) it breaks down like this
say the steel (which is rather poor compared to copper for CD (just the way steel is, basically capped at lowere levels) but which has some very good OQ properties) has the following stats:
1000 OQ
------------------------------------------------
35 Iron (Any Iron)
14 Ferrous Metal (That is Iron or Steel)
7 Metal (Any Metal)
1 Adv. Projectile Feed Mechanism
1 Adv. Projectile Rifle Barrel
1 Adv. Scope (optional)
1 Adv. Stock (optional)
Ok, now I mentioned the poor CD of steel, well Iron is even worse
In the past, you were stuck making poor quality tusken rifles because a prime component could produce nothing better
Message Edited by Agock_Onie on 04-30-2005 12:07 AM
Schematic T-21: 50%Con 50%Oq
Pre-CU: Best ever spawn of polonium iron ~ 80 conductivity and say 984 OQ would show a red bar about 50%
Post-CU: Almost 100% green bar due to "stat cap" calculation
SWROChandler wrote:
Well, no offense, but I find that more confusing.
Of course YOU would say that....you wrote the big convoluted thing on SWG craft I had to translate to figure out what I was saying
Agock_Onie wrote:
SWROChandler wrote:
Well, no offense, but I find that more confusing.
Of course YOU would say that....you wrote the big convoluted thing on SWG craft I had to translate to figure out what I was saying![]()
Not convoluted at all.
Tell me though, how did your clients respond? ![]()
ShugFlurry wrote:
Sorry how hard can it be to understand that instead of experimentation being done out of 1000, its based on the caps? so rhodium is out of 640 or so?
without knowing the actual cap for that slot you wont know which resource is better. Before, doonium iron that was 427 Cond 954 OQ was equal or better to one that was 450 Cond 905 OQ on a 50/50 oq/cond schematic. Lets say the cap is 460 fordoonium.Now if it calls for doonium which is better? Going from 427 to 450, a 23pt cond gain,at the cost of almost 50 OQ didnt seem to bea good choice before. But now its weighted increase could actually make it better than the other. Thecrafting screen only tells 1/2 truths. Double clicking a resource to use it will surprisingly show afull green bar when you were expecting yellow. However, the percentages on the schematic portion of the crafting screen still show the old system where cond in this case would score a very low number.
Ive never really relied on thatSWGCraft XLS resource calculator in the past, preferring to just do the numbers in my head. However, knowing what the cap is on every type of slot for every weapon and comparing that to the caps of every resource... thats not going to bedoable in my head, atleastnot without memorizing every type of slot and committinga numericalcap value in your head. Looks like its time someone updated that spreadsheet to allthe new schematics and programed in theweightedstats oneach schematic.
Upana wrote:
Agock_Onie wrote:
SWROChandler wrote:
Well, no offense, but I find that more confusing.
Of course YOU would say that....you wrote the big convoluted thing on SWG craft I had to translate to figure out what I was saying![]()
Not convoluted at all.
Tell me though, how did your clients respond?
LOL actually pretty much how I expected..."When can we have guns?!?!!?"
ShugFlurry wrote:
Sorry how hard can it be to understand that instead of experimentation being done out of 1000, its based on the caps? so rhodium is out of 640 or so?
It's a bit more complicated than that. Let's take some Polonium Iron spawns from Wanderhome as an example. For sake of simplicity (not accuracy), I looked up past spawns of Polonium on my server and saw that Conductivity ranged from 47-143 and OQ ranged from 27-973, so those are the ranges I based my values on. Forgive any mathematical errors as it's not my strong suit and corrections are welcome.
Cond/OQ Pre-CU rating Post CU rating Pre-CU Ranking
A. 107/943 540 57% + 100%/2 = 79%1
B. 119/952535 69% + 98% =84% 2
C. 121/923 522 85% + 95% = 90% 3
D. 120/906 513 84% + 93% = 86% 7