Weaponsmith Archive

Thread: blaster power handler vs adv blaster power handler?

darthfodder
Wed Feb 25, 2004 11:41 am
#1

Im new to this prof and tried searching the old posts and couldnt find the info Im looking for. My question is would there be any reason that I would want to make the non adv style (ie...blaster power handler)of any weapon sub componets now that im master?


Nerfilicous
Wed Feb 25, 2004 11:58 am
#2

From what I gather, just to make weapons cheaper, the advanced adds in a nice dmg bonus.

But you also have to take into account the ammount of (rare) resources needed.



Master Weaponsmith, Master Armorsmith & Merchant

(-181 -4883) The Valley of Omen Naboo
Twigboy2000
Wed Feb 25, 2004 12:37 pm
#3

I use the basic type in the disposable munitions (Particle Beams, Acid Launchers, Lightning Cannons and Rockets). Since it only makes a 15-20 point max damage difference, there's no sense wasting ABPH's on them.



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payingcustomer
Wed Feb 25, 2004 12:54 pm
#4

If you can make Adv, make Adv. Not a difficult decision.


And don't bother trying to find the change from adding points to Durability.. It doesn't do aanything.


Oar
p4Samwise
Wed Feb 25, 2004 12:58 pm
#5

The non-advanced models are faster, I believe. So for disposable munitions, the slight speed increase (and cost savings) can outweigh the relatively minor damage increase.


20 extra points of damage is very worthwhile on a firearm that doesaround 200points of damage; I always use advanced handlers on firearms. For a rocket launcher that does 3000 points of damage, 20 points of damage is insignificant, but taking0.5 secondsless to reloadcan be valuable.


If you want to get really precise, make the best handler of each type that you can make, and then look at the stats of the weapon you're planning to use them in. Calculate the DPS after factoring in the bonus from each handler type (total damage divided by total speed). Whichever handler gives you the higher result, use that.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Avock
Wed Feb 25, 2004 2:04 pm
#6

That's interesting about using them in disposable weapons. Not a bad idea, could bring the cost down on them sligtly and thereby make them more attractive for customers, although the blaster handlers are only a very small part of the cost of the rocket launcher, the big cost is in the proton grenades.


BTW, with advanced everything, I was abel to make a rocket launcher with 1258-3715 damage, and 32 uses. At 70k each, I've only sold 10 of them in the last 2 months.


Funny story --I sold a sliced rocket launcher once for 110k credits. It did ~4,500 damage. I don't know what the guy used it for, but I wish I could have watched ...


Avock
Master Weaponsmith / Master Merchant / Master Artisan
East Dune Sea Oasis, Tatooine
Corbantis





- Avock
Retired Master Weaponsmith, Master Merchant, Master Artisan, [combat challenged]
Core Tech - Weapons - East Dune Sea Oasis, Tatooine (5012, 3260)
darthfodder
Wed Feb 25, 2004 2:22 pm
#7

is this the same for all the other adv componets ie feed mech, barrels? I figured it was, now its just a matter of finding the resources.


Thanks for the input.


p4Samwise
Wed Feb 25, 2004 4:49 pm
#8

Some advanced components aren't worth the effort because they require resources with inherently bad stats, or the drawbacks of the "advanced" model outweigh the benefits.


Advanced components tend to be higher in all stats - higher accuracy, higher damage, but also higher speed and higher HAM (which are bad). The advanced weapon scope is most commonly cited as being useless because the high accuracy doesn't compensate for the fact that you can't experiment the HAM down to zero.


In addition, advancedcomponents always require rare resources, some of which have inherently bad stats. For example, advanced blaster rifle barrels require a bunch of low-conductivity ferrous metals, so you'll never be able to experiment them as high as you could experiment basic barrels (which can be made entirely out of high-conductivity copper and a bit of shock resistant crystalline gemstone and experimented up into the 90s).


Experimentation is the name of the game. Get the best resources you can, make an advanced component, and see how it measures upyour best basic component. The results will vary depending on what resources are available to you, so nobody can really tell you for certain which option will be better. Just try it out and see. It's what being a crafter is all about.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Abominable-TCO
Wed Feb 25, 2004 4:50 pm
#9

blaster barrels you're going to have to make both and see what the difference is to the dps etc.


Projectile barrels and feeders I am pretty sure are adv all the way. I know for melee components I use adv components only too.





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darthfodder
Thu Feb 26, 2004 7:59 am
#10

Thanks everyone for the input.
digiwrath
Thu Feb 26, 2004 8:03 am
#11



sometimes you don't even get a choice in the matter. up until a few months ago, ostrine hadn't spawned on sunrunner since about 2 or 3months after the game started.



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"Rosebud peas. Full of country goodness and green peaness."

Digi Wrath - Master Ch forever
darthfodder
Thu Feb 26, 2004 8:58 am
#12

I actually founda great WS that sold me about 10k and give me some great benchmarks for componets. Now its just a matter of waitting for stuff to spawn with great stats. Like a copper with a UT over 750.



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