Weaponsmith Archive
Thread: New Master Weaponsmith needing help
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KRONOS1974
Wed Feb 25, 2004 7:25 pm
#1
I just made master 2 days ago and have been playing around trying to make 1 of each just to see how the profession is. I came across some problems im not sure how to fix and was hoping someone here could help me.
I was trying to make grenades and mines and it asked for (optional) :
1)Enhanced Explosive Charge Shaping's
2)Enhanced Explosive Charge Composition
3)Enhanced Destructive Pulse Chaneling
i have no clue how to make that--is this the items in generic area --explosive upgrade kits and wiring kits?
Also for Melee and ranged weapons (optionsl)
1)Projectile Feed Mechanism Enhancements
2)Blaster Power handler Enhancements
3) and the one for the vibro blade motor
I bought 1 krayt tissue and it worked in the vibro motor-- what else can i use for that?
What are the advanced units for --advanced scope, stock, reinforced sword core, etc... Do i use those same as regulat in schematics? Ive looked through almost all items to make and none require advanced stocks, scopes, projectile feed mechanisms, etc.......
And for the last question:
I made a vinbro knucklers and thought i did an awesome job. I got attack speed 2.2, min damage 36, and max damage 138-i hit 98% on this and then i go look at other peoples and they have 2.2, 45-148 for theirs. But i hit 98% --is this bad or ok for the one i made? Im sure the other people had +10-+20 tapes perhaps. I used the best and still was a little off from theirs.
Thanks for all the help. I am a master artisan, architect, and now weaponsmith--so this is all new to me.
Or if you can point me to a post about these topics i would be grateful. Since i am not grinding holo i really want to get involved here and learn as much as i can.
Thanks again
Ono'mas
KRONOS1974
Thu Feb 26, 2004 9:10 am
#2
/BUMP
Can i get a litle help here or point me to somewhere i can get help.
This to much reading for everyone? Shall i break this up into smaller posts 
SpungeBob
Thu Feb 26, 2004 10:40 am
#3
KRONOS1974 wrote:
I just made master 2 days ago and have been playing around trying to make 1 of each just to see how the profession is. I came across some problems im not sure how to fix and was hoping someone here could help me.
I was trying to make grenades and mines and it asked for (optional) :
1)Enhanced Explosive Charge Shaping's
2)Enhanced Explosive Charge Composition
3)Enhanced Destructive Pulse Chaneling
Ok these aren't anything you can make yourself. These would be most likly klitnik(sp?) glands. they enhance grenades. But nobody buys greades so I wouldn't worry aboout it.
Also for Melee and ranged weapons (optionsl)
1)Projectile Feed Mechanism Enhancements
2)Blaster Power handler Enhancements
3) and the one for the vibro blade motor
I bought 1 krayt tissue and it worked in the vibro motor-- what else can i use for that?
ok lots of options here. Kryat tissues go into the BPH only. anything vibro can go into vibro motors (ex Nym's and Nightsister motors) and suppossedly the Gorax drops bone shards that go into PFM.
What are the advanced units for --advanced scope, stock, reinforced sword core, etc... Do i use those same as regulat in schematics? Ive looked through almost all items to make and none require advanced stocks, scopes, projectile feed mechanisms, etc.......
ADV units are just better versions of the regular units. they go in the same optional spot as the other units.
And for the last question:
I made a vinbro knucklers and thought i did an awesome job. I got attack speed 2.2, min damage 36, and max damage 138-i hit 98% on this and then i go look at other peoples and they have 2.2, 45-148 for theirs. But i hit 98% --is this bad or ok for the one i made? Im sure the other people had +10-+20 tapes perhaps. I used the best and still was a little off from theirs.
Tapes make a little bit of differance but the biggest factor in making a good weapon is always the reasource used. This might be differant from being a Architect in that respect because literally every point counts. And its not always OQ either I'm sure you've noticed the stats below the schematic that say something like "50% conductivity and 50% OQ" it means the reasource has to have good points in BOTH of those stats to make a good gun. You can usually judge how well your reasources are by lookng at the base experimentation value. it comes up right before you experiment. anything 17% and above is usually preatty good. And below is average to bad. Hope that helped.
AZ4Runner
Thu Feb 26, 2004 11:21 am
#5
To make you're job even more complicated, you can go download a WS calculator from www.swgcraft.com that has options for inputting your resources and figuring out what the quality of the craft will be. Its located under their download section just right of center.
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