Weaponsmith Archive
Thread: Pupped Weapons should NEVER ever be on a vendor.
Iceovekan wrote:This is one of my pet peeves, when I go through vendor search and looking for items, and come to find out that the weapon is PUPed.I don't go to weaponsmith stores that PUP their weapons to gather attention on vendor search. It's hard to reverse calculate the true stats of a weapon.Thought? I think it's a sneaky practice, and that weaponsmith/merchant just loses my business.
Its kinda funny, one of my biggest compeditors puped every single weapon on his vendor. Only heard of a few complaints against him. This was also before the CU, and at least he was consistant and puped everything not just some.
Iceovekan wrote:This is one of my pet peeves, when I go through vendor search and looking for items, and come to find out that the weapon is PUPed.I don't go to weaponsmith stores that PUP their weapons to gather attention on vendor search. It's hard to reverse calculate the true stats of a weapon.Thought? I think it's a sneaky practice, and that weaponsmith/merchant just loses my business.
Tarantir
I remember a discussion a long time ago on the same subject. I was amazed to hear CUSTOMERS come in and say they didn't mind Pup's on the weapons because they could then get an idea of what the weapon could be. I seem to remember back then a few Wepsmiths popped in and said they did it and noone ever complained. /shrug
I for one agree with some of the others here that it can seem to be deceitful, even though it clearly (?) says it's Pup'd in the examine window. We forget how complicated this game can be, particullarly to newbs, and it might not be something they would notice.
<---doesn't Pup weapons on the vendor, never will.
Tervert wrote:...Or a peed pup on a Scoped/Max dmg scatter, makes the DPS look insane.
I thought "peed" pups added the always dreaded extra elemental urine damage. Just the thing to short-circuit those glowy sticks.
I was just looking around the boards gathering tips on some of my purchases of high end weaponry, explosives, and things that generally maim people and I saw this thread.
From my point of view, as a customer, I don't mind PUP'd items on a vendor at all. The game description says its pupp'd - I'm not blind and I do read the descriptions (I usually don't bother with the description the smith writes into the tag though). I've been shopping around enough where it isn't a stretch to figure out the base damage either. On a serious weapon, having a pup already in it gives me an idea of just how serious that weapon can be as well. Will this weapon just blow an arm off my mark, or will it turn their head into sushi?
And to the consumers who don't read the print, that's their problem.
Message Edited by Mordib1 on 09-22-2005 06:03 PM
Amizar wrote:
Tervert wrote:
...Or a peed pup on a Scoped/Max dmg scatter, makes the DPS look insane.
I thought "peed" pups added the always dreaded extra elemental urine damage. Just the thing to short-circuit those glowy sticks.
I have some seriously weird imagery in my head now, Amizar.
As to the issue of Pupped weapons, I've never liked it. When I was just a consumer, I preferred to mentally factor in different pups myself than to try to have to remove the pup values to figure out the base (though if the weapon title lists the base stats I generally don't mind).
Now that I'mplaying around with producingweapons myselfIdefinately prefer to see unpupped values for quick and easy comparisons. I can seesome merit in using high-quality pups on high-end weapons...in particular using the kind of pups that the customer is likely to be using themselves. But I get annoyed with merchants who put a 30-ish% speed pup with -40 (or worse) accuracy on a weapon...presumably just to get a high DPS. And invariably, the weapon will have an outlandishly high SAC. If anyone is going to use those weapons with pups, they're almost certainly going to want SAC pups (in my opinion, anyway). And it should go without saying that these weapons always seem to be priced comparibly to low SAC, high DPS (unpupped) weapons. But that gets into a different issue all-together, I guess.
I'd just like to be able to do a Vendor Search and quickly get an idea (I usually just hover over the item name, so it doesn't show the PuP values) about what I should expect when I'm playing around with a new weapon and trying to get an idea about what I should charge for the few things that I do make.
AnimalMagnet wrote:
I agree that it's an irritating practice.....
However the PuP is right there in the weapon details and you don't even have to do a calculation of how much the weapon stats are changed (it says so right in the PuP details, and the actual number not the %). I believe the only thing you're missing would be the Base DPS, which is essentially worthless because individual mods will greatly effect the modified DPS and you can't get then (without a calculator handy) without having the item in your inventory.
But still I agree that it's a deceptive practice b/c I'd expect alot of the people that would sell these are gunning for the newbies who don't realize it's PuPed....why else would they do it? The ideal PuP will vary by buyer so you can't really just slap on a dmg PuP and say "this is to simulate what your gun will be like".
But if you're like me, you prefer to just hover over the item name and bring up the quick (but not full) weapon details. And that info won't include any slicing or Pupping details. Which means you have to open it up to look at the details which can really slow things down. Bad enough when I spent a couple hours looking for resources...I don't want to have to do it for weapons too.