Weaponsmith Archive
Thread: Schematic Complexity => factory run times changed
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smork
Fri Oct 22, 2004 2:25 am
#1
Eek, wish they hadn't fixed the factory run time for high complexity items! Everything I've stuck in the factory so far requires probably at least 25% more time now.
Fodder650
Fri Oct 22, 2004 5:36 am
#2
There was a thread on the AS forums about this as well. I just started a run and the time per is 520!
Bermag
Sun Oct 24, 2004 11:16 am
#5
You might wonder about the devs priorities. They fix a bug that none has complained about and stuff that everyone screams about like fixing the berserker rifle don't get fixed
Grisbilen
Sun Oct 24, 2004 5:20 pm
#6
I think its kinda nice that it is tied to how complex the item is after exping, but it should have been in the game from the beginning..
Oh, and has anyone tested with a fully experimented rockelauncher (single point experimenting), what is the time on that one?
Message Edited by Grisbilen on 10-25-2004 02:21 AM
Ybagi
Mon Oct 25, 2004 12:02 am
#7
Bermag wrote:
You might wonder about the devs priorities. They fix a bug that none has complained about and stuff that everyone screams about like fixing the berserker rifle don't get fixed
Agreed,
I'm quite unhappy with this one.
Giamai
Mon Oct 25, 2004 3:58 am
#8
i've always tried to keep the factories running constantly so i guess the 4 day grenade thing is less work 
/sigh i really wish they hadn't changed this
PaladinX333
Mon Oct 25, 2004 7:53 am
#9
This change sucks. I've had to destroy many of my schematics and make new ones. The weapons are identical, just the factory time is less becauseI experimented a little differently. It seems kinda of senseless to me.
Andymantium
Mon Oct 25, 2004 11:40 am
#10
I agree...if complexity had worked at launch, then that would have been fine, as players would have learned to craft under that set of rules...but things have been working a certain way for 16 months, and they decide to change it, when nobody asked for it.They ignore the items that everyone screams for, but do something that, I would say, ticks off a good deal of the crafting community. Bright move, indeed.
Grisbilen wrote:
I think its kinda nice that it is tied to how complex the item is after exping, but it should have been in the game from the beginning..
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