Weaponsmith Archive

Thread: Experimentation Techniques Power Hammers

NateKronohs
Sat Aug 27, 2005 3:18 pm
#1

hey guys. I used to make pretty decent Power Hammers before CU hit and the one I made this morning I thought was really goodfor post CU given that swordsman is a high-sac combat prof. and then I read on another thread here that someone got a power hammer with 1027 max damage and 85 sac!!


now all my resources for advanced reinforcement cores and for the hammer itself are all very very close to cap and if I remember right I have 29% exp on both the core and the hammer on assembly. 12pt WS with inspiration buff and a shot of bespin port per experimentation on the hammer. On the core I max out the SAC reduction and then put the extra into speed.


Final product: Max damage 1006, sac 106. putting 9 points into damage and 3 into sac on the final product. my advanced cores have a sac reduction of -9.


granted I believe the hammer I'm comparing this to had a crafted Geonosian core but even then the red cubes I have only grant an addtional -9 to sac, and all my solidifying agents add to the integrity/condition only and no damage enhancement.


am I doing something wrong? is there any way to improve on this? my resources are just under cap so about mid-90% range on quality
Summerflame
Sat Aug 27, 2005 3:48 pm
#2

With -14 cubes, +24 solidefying paste an 2x amazings I made a 2.84/473-1010/SAC 82 Hammer


Melee weapons are cursed with high sac and no real enhancers to make them worthwhile atm.



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



NateKronohs
Sat Aug 27, 2005 4:02 pm
#3


solidifying agents have damage modifiers post-cu?


guess I'll have to make more runs to the geo caves, the red cubes I have are at most -8 sac

Maceey
Sat Aug 27, 2005 4:04 pm
#4






NateKronohs wrote:


solidifying agents have damage modifiers post-cu?


guess I'll have to make more runs to the geo caves, the red cubes I have are at most -8 sac






they always had max damage stuff. I was able to make a 1040 hammer or so with 85 sac with 20dmg agents and 20-27 yellow cubes or so




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
NateKronohs
Sat Aug 27, 2005 4:46 pm
#5

yup I definitely need to go to the geo caves more


ok so are my glues bugged or something? I did a small run of geo sword cores today and I"m sure that there was no damage mod on the solidifying agents....


and how did you get a sac of 85 with yellow cubes? more exp into sac on the final product? on assembly with a regular reinforcement core the sac on my hammer was 117 and it took 3 points to get it down to 106 with an amazing success. 107 with a great success.


does anyone make power hammers with regular cores or is it only worth it to make them with the geonosian components?
Summerflame
Sat Aug 27, 2005 4:53 pm
#6






NateKronohs wrote:

yup I definitely need to go to the geo caves more


ok so are my glues bugged or something? I did a small run of geo sword cores today and I"m sure that there was no damage mod on the solidifying agents....


and how did you get a sac of 85 with yellow cubes? more exp into sac on the final product? on assembly with a regular reinforcement core the sac on my hammer was 117 and it took 3 points to get it down to 106 with an amazing success. 107 with a great success.


does anyone make power hammers with regular cores or is it only worth it to make them with the geonosian components?






Well the 82 sac one is experimented down in sac at the expense of damage (so capping sac first then the rest into dam).


As Macee is saying solidefying paste has allways had damage mods, yours should have aswell. (they only add to max dam though )


Ive made a run of PHs withouth Geo cores, but they dont really sell. Geo Hammers I sell a few of now and then. Enough to keep me stocking them (besides its nice to craft something besides Ranged from time to time (funny how the opposite was the case pre CU )


Anyway hope that helps





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



JaWadeen
Sat Aug 27, 2005 5:04 pm
#7

Anyone able to tell me what the max possible stats are for red cubes and solidifying paste post CU?

I was under the impression that paste capped at +20.
Best red cubes I've found so far have been -13




Revnant: Space pirate, Ore Thief, Smuggler of bovines and small arms
Dir. Sotto Voce Corp. Stealing today what you might have sold tomorrow.
RIP.
Ja' Wadeen Ξ Bobbademus

Cause of death: Poked in the eye one time too many.
NateKronohs
Sat Aug 27, 2005 5:06 pm
#8

hmm well it COULD be that i'm completely blind and missed the damage mod or else the ones I used today were bugged....


yeah that does help some... thing is even with amazing successes it takes me 9 points to get the damage over 1000... again though that's without the yellow cubes. so should I use the yllow cubes and just readjust the level of experimentation between sac and damage on teh final product? part of me was thinking to get the sac down on hammers I'd have to use red ones


either way I need to spend summore time int eh geo cave, I dont think any of my yellow cubes are over 11 max damage

JaWadeen
Sat Aug 27, 2005 5:10 pm
#9

Also for pure damage hammers (forget about sac) are post Cu acklay bones worthwhile?

What i'm really asking is: Is it possible to get a 1100+ dmg hammer with acklay bones that are not from pre Cu or pre nerf whatever it was that changed bones?




Revnant: Space pirate, Ore Thief, Smuggler of bovines and small arms
Dir. Sotto Voce Corp. Stealing today what you might have sold tomorrow.
RIP.
Ja' Wadeen Ξ Bobbademus

Cause of death: Poked in the eye one time too many.
Kregi
Sat Aug 27, 2005 6:15 pm
#10

To make an 85 sac 1027 max hammer you have to fully sac experiment on core then throw rest into damage. An amazing on sac wll help a tiny bit on final damage. When making the hammer you must get a 4 point amazing on sac intially. Then a 6 or 7 point amazing on damage followed by a 1 or 2 point amazing on damage. I was able to make 2 of these hammers out of stacks of 7 or 8 agents and cubes. Cubes were -14 action cost and agents were 22 max damage. This is using 968SR borcarbitic copper and 999SR iron and/or steel.

Message Edited by Kregi on 08-27-2005 06:17 PM



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
NateKronohs
Sun Aug 28, 2005 7:48 am
#11

which cubes are best to use? yellow (damage) or red? (sac)
BattleSw0rd
Sun Aug 28, 2005 4:33 pm
#12

the onmly way to really make a good hammer (and it still wont be that great) is with acklay bones....unfortunately like someone has alreayd noted...hammers have been blessed with HIGH sacs...what i do ois get the sac to about 110 and pour the rest into damage...ive gotten a couple hammers up to 1100 dmg but not too often.


its sad that melee isnt as easily crafted as it used to be



Colonel Driscale Kardde
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KakTech Elite Weapons
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"Courage Is Doing What You're Afraid To Do.
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WarIllusionist
Sun Aug 28, 2005 5:27 pm
#13






Summerflame wrote:

With -14 cubes, +24 solidefying paste an 2x amazings I made a 2.84/473-1010/SAC 82 Hammer


Melee weapons are cursed with high sac and no real enhancers to make them worthwhile atm.






aaaaaghhh WHAAAAAA!!!!!



/dribble





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