Weaponsmith Archive
Thread: Alternate Suggestions for Entertainer Buffs (Instead of Resource Quality Buffs)
Message Edited by Whrlwnd13 on 08-26-2005 09:06 AM
Since I had to give up a lot of Artisan to get combat level, I wouldbuy a surveying buff that just increased my surveying range (but more than 30 meters!).Maybe 1 - 3 hours. And I'dbuy the buff just about every day I played the game. I know food works for surveying, clothing doesn't, but it seems the food buff wears off fast now. And it's hard to find.
But didn't I read something about a modification of some buff or other last night? Or am I confused in some strange deleted way?
Concerning factories - I'm a very narrow shipwright ( and still MWS), but I don't believe shipwrights care a lot about factory run times. I know I don't.
ShugFlurry wrote:
Buff to make you less agro-able by creatures... /drool
Whrlwnd13 wrote:
ShugFlurry wrote:
Buff to make you less agro-able by creatures... /drool
Yea this one would be easy to code. just have a buff that increases Mask Scent (and if the char receiving the buff doesn't have that ability, it gives it to them temporarily).I agree with the poster above that said that the Devs should give the entertainers all the buffs suggested in lieu of the resource quality buffs.
Sooper-Dooper Mask Scent buff!
Opie76 wrote:
Actually a buff that I think most crafters would relish would be a Buff that decreased the time it takes factories to manufacture items. Two days for an entire run of BEtissuesis a little stupid.
ok here's another idea it's not specific to crafting professions but I think there would be a high demand.
How about a buff that temporarily increases the players ability to loot items or loot better items. Like the FS Luck tree is supposed to do.