Weaponsmith Archive
Thread: Crafting Super Power Hammers in the CU
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PpDymo
Wed Aug 17, 2005 4:59 pm
#1
As a swordsman with a hammer that is far below par, I need to know what you WS's out there need to craft a hammer that is at the dmg cap and at the SAC cap(or at least get close). The lootable items needed to craft a good hammer seem inexistent, but I hear of people crafting some awesome hammers out there on quite afew servers, so i know it can be done. Thanks guys. WS's FTW!
mephed
Wed Aug 17, 2005 9:32 pm
#2
Really good Acklay bone, Acklay is the "boss" of the Geonosian Lab and has a horrible loot drop rate. We need 1 of those =)
K1k1nth3m0uff
Wed Aug 17, 2005 11:05 pm
#4
Carnye wrote:
What about Geo Loot Comps? How can they add to a better hammer?
Red geo cubes lower the SAC of the hammer, and the solidifying agents add to the damage
jason67
Thu Aug 18, 2005 4:55 am
#5
You may want to look into the Geo cubes and Agents instead of the Acklay bones.
Using acklay bones comes at a huge cost of SAC and speed. I was able to make a PH with a pre-cu exceptional Acklay bone that came out to 2.8speed, 833min-1387max(sliced and pupped), 100 SAC.
I did some testing with Acklay bones and the absolute Lowest possible SAC while using an acklay bone is 95. It's a pretty good hammer, but it's slow and still has high sac. With good cubes and agents you should be able to find a smith who can craft you a faster PH that is at 82 SAC(cap) and 1k+ max damage. it won't hit quite as hard as the acklay hammer i have listed above but your SAC will last much longer and you can actually hit faster.
Carthax
Thu Aug 18, 2005 4:56 am
#6
Acklay sucks.
The SAC on your PH will be 126 on assembly every time.
So unless you get damn good bones that will let you spend about 6 points into SAC in final build...
you can make pretty good hammers with *yellow* geo cubes in the 12-18 range with paste in the 15-20 range.
sub 100 SAC with about 1040-50 max
The SAC on your PH will be 126 on assembly every time.
So unless you get damn good bones that will let you spend about 6 points into SAC in final build...
you can make pretty good hammers with *yellow* geo cubes in the 12-18 range with paste in the 15-20 range.
sub 100 SAC with about 1040-50 max
Message Edited by Carthax on 08-18-2005 04:57 AM
Hypersonix
Thu Aug 18, 2005 7:54 am
#7
I have an Acklay hammer with the following:
2.79 speed
630-1224 damage
115 SAC (PUPed to 81)
ADKed
I haven't used it in all situations yet, but where would it have problems and what stat(s) would you changein order to make it noticabley better in combat?
Summerflame
Thu Aug 18, 2005 8:21 am
#8
It would have problems in longer fights as you will run out of action very fast.
Im guessing the stats are listed with a damage pup?
Im so crossing my fingers for the devs to introduce some betterenhancers for melee weapons.
Pitzz
Thu Aug 18, 2005 8:25 am
#9
Androo`s Hammer is whithout damage pup, they were done with 117-167 Acklay bones and then sliced for damage. The cap in the reference list is not good...
Hypersonix
Wed Aug 24, 2005 5:17 am
#10
I have to give Pitzz the credit for letting me get the Acklay and for doing the dirty work tha showed me what to do. I wish I had the time and energy to compete against him atm because it would be a tough challenge. Or I can just watch what he does and copy him.
Pitzz wrote:
Androo`s Hammer is whithout damage pup, they were done with 117-167 Acklay bones and then sliced for damage. The cap in the reference list is not good...
Brainplay
Wed Aug 24, 2005 7:58 am
#11
Unless a new type of melee enhancer that adds more damage than solidifying agent appears then you'll never be able to craft a PH with both the SAC and the damage capped.
In the past using regular red cubes and standard agent the PH's I've made ranged from 970-1k tops with 82 SAC. Thats using extremely good resources. The ones made by others with better agents or cubes turned out to be only slightly better.
I think its only fair that the melee community should have something available to them thats better than they current agents especially with the emergence of the new power cells and reinforced casings. Even an enhanced version of the stuff with double or triple its current power would be a nice help.
Adding it to a Kassyykk dungeon might make people want to go again. So far Kassyykk is only good for grinding Jedi and the loot quests. Once the quests are done it really doesn't hold much more interested for the trouble.
Zinanator
Wed Aug 24, 2005 8:29 am
#12
What do you consider super PH? I craft Geo'd cubed PH's that are damage sliced with 1050-1075 max dmg. They have a base dps of around 280-285.
thedvn
Wed Aug 24, 2005 8:50 am
#13
Damage cap on a hammer is 1184 -8% damage increase from a slice will tell you the damage you want to aim for when crafting one of these.
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