Weaponsmith Archive

Thread: Best way to experiment?

Atlas5
Fri Feb 06, 2004 10:45 am
#1

Well, I'm sure the question has been asked 9 thousand times, but anytime I use the forum search feature, it reports that the last use of the word "experiment" on this board was back on August 28th. I can't understand how those retards are Lithium Software are still in business, but that's another story.


Can anyone point me to a thread or current crafting guide that talks a bit about experimentation, and the best way to spend the experimentation points? Or just chime in here if it's not all that complicated. Currently grinding my way up, so I'm a bit noobish in this regard.


Thanks
Kielker
Fri Feb 06, 2004 11:39 am
#2

After the search results pop up, click the ">>" symbol after page 9 in the 'Jump to Page' section (near the bottom). You should see the recent stuff there.



~~~~~~~~~~~~~~~~~~
Kielker Serrot / Keldo Reenix
Atlas5
Fri Feb 06, 2004 12:07 pm
#3


I'll try it, but if you click on the title of the date column, it reverse sorts (supposedly)the list of messages and, theoretically, the most recent occurrence should be the very first entry (but it's not, the 8/24 message is).


But I'll take a look since you can never guess as to what those geniuses over at Lithium are gonna do. I mean, who in their right mind would hide the search function at the very bottom of the page?


duci
Fri Feb 06, 2004 12:22 pm
#4

Ya very good question.. DO you do it one box at a time? or do you do it in two boxes at a time? or do you gung ho it and max out a bar and press experiment?


My preference is doing it two boxes at a time.


DarthLueder
Fri Feb 06, 2004 3:38 pm
#5

It depends on the complexity of the schematic. I ususlly do 3-3-2-1-1 unless I start getting a whole mess of moderates. I then decrease the number of boxes. That way a moderate doesn't cause as much damage. Of course if it's for a schematic I just cancel out until I get all greats/amazings etc.



Skor Pious
Smuggler | Skorpidoo - Bothan Commando
Shinkai - Elder Jedi | Arywyn - Trader/Shipwright
Skor S&W - South of Coronet, Corellia 436, -5388

(gggggggggggggxnnnnntnnnnnxggggggggggggg)

charb
Fri Feb 06, 2004 3:52 pm
#6

complexity adds to time taken to build product, whether you experiment 6 at a time, or 1 at a time, it adds 1 to complexity, if your building stuff in a hurry, go for as many as possible at once, shorter build time. will probally take a few more "dummy" schematics to get desired results.


Other than that, I don't think it matters, they fixed that "better than possible end result, with same resource" bug. where a moderate or crit would throw off the scale and produce better items than possible with said resources
Kielker
Fri Feb 06, 2004 3:52 pm
#7






Atlas5 wrote:


I'll try it, but if you click on the title of the date column, it reverse sorts (supposedly)the list of messages and, theoretically, the most recent occurrence should be the very first entry (but it's not, the 8/24 message is).


But I'll take a look since you can never guess as to what those geniuses over at Lithium are gonna do. I mean, who in their right mind would hide the search function at the very bottom of the page?







Don't reverse it. Just go to the end. I know, I know...


I prefer the one at a time method myself, but I've done the 3's thing and my results haven't gotten any worse.





~~~~~~~~~~~~~~~~~~
Kielker Serrot / Keldo Reenix
EdOWar
Fri Feb 06, 2004 5:22 pm
#8

I've tried one-at-a-time and all-at-once (or at least as many as possible at a time), and the results have come out the same either way. I prefer the all-at-once method because it keeps the complexity lower and reduces the odds that you'll get a less-than-great success in the process.


Slim Vargo, Corbantis


Vaelorn
Sat Feb 07, 2004 8:03 am
#9

After experimenting with experimentation (wow that sounds loopy doesn't it?), I'm almostcertain that there is some relation between the schematic, your skill, and the number of experimentation points you use at a single time, when it comes to the immediate results of any given experimentation.


I've done the gung-ho "8 experiment points at once", and it would usually result in good success (which is really a failure in most people's opinion) or worse. If I turn around and do it one point at a time on the same schematic, it's typically a great success every single time. I've settled into a 4-3-3 pattern and it seems to be doing very well for me, but if I start hitting sub-par results I'll cut back to two at a time, or even one at a time.


As far as complexity goes when it comes to factory run times... well, if I can't play the game for 12 hours, does it really matter if the factory takes 6 hours or 9 hours to finish? Either way, I'm still not there to start a new run or gather the crates, so the only thing that's really wasted is a little bit of power. I think I'd rather spend 5 sane minutes making a perfect schematic that will take 10 hours to run in a factory, thanspending 50 insane minutes making a perfect schematic that will take 8 hours to run in a factory, because I'm not around for the factory hours but I *am* around for the insanely annoying experimentation failures.


If you can consistantly get great successes or better in experimentation by spending all of your points in one gung-ho experiment, then by all means do so. As for me, I think I've found my system, and I'm settling into it.
waaha
Sat Feb 07, 2004 3:04 pm
#10

1 at a time produces more kick backs on the points allowing for more exprimenting to be done in one line compaired to all at once



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Raiyne
Mon Feb 09, 2004 5:20 am
#11

I always go by 2's



Raiyne
Abbell
Mon Feb 09, 2004 5:38 am
#12

it does depend on what you are making. For example if you start off with a base of 29% then as long as you know that max damage will usually end up at 99% you can adjust point usage accordingly. If I am making a schematic for may base components I personally like to use 1 or 2 at a time as the complexity wont go up to much and I can often keep on remaking the item enogh times that I pretty much know where I can avoid wasting a point if I dont need it. We all have seen that last box on the damage line that when we even get a great the modifier doesn't really go up any more.



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Atlas5
Tue Feb 10, 2004 9:13 am
#13

I'm starting to make my first few runs at producing a good schematic (ABPH), and I have a few really noob questions.


Is it possible to reach the maximum possible damage for the item without getting all amazings? That is, could my maximum possible damage be limited by my resources, regardless of whether I get all amazings?


Or does everyone keep producing schematics over and over until you get all amazings?


I know this is a very broad question but how long do you continue to experiment on schematics before accepting whatever you've come up with? I ask because I spent 15 minutes my first night trying to make a good schematic for ABPH. I got something that looks respectable compared to the others I see posted here (19-39 -.38) with one 5 point amazing and the rest great successes.


I then went and bought very high end crafting tools and spent 30 minutes at a private crafting station in a city with a research facility. But try as I might, I could not beat the one I had made the night before with crappy tools.Do higher quality tools allow you to reach a higher maximum experimentation for the item, or just increase the chances that you reach the maximum on fewer schematic attempts?


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