Weaponsmith Archive
Thread: How I wish Weaponsmith actually was
A weaponsmith builds the main body for a DH17.
This would be very cool, and would allow for a much greater degree of variation and customizationin weapons. It would also make weaponsmithing a little more interesting.
It could be very cool to get a weapon frame from Bhodi (just using WS names from my server), a barrel from Tiq, a scope from me, and a power-handler from Icarii to make the ultimate weapon. At the same time, each weaponsmith could still make complete weapons for those players that weren't interested in customizing their weapons to such a degree. Likewise, it would be easy to upgrade a weapon to a krayt handler, and reduce the risk of bad experiments (you'd only have to worry about one critical failure instead of two).
Unfortunately, you are rightthat this will never be implemented. I think there would also be a good deal of internal resistance from other Weaponsmiths who might not want their income streams disrupted from selling lots of disposable weapons.
Slim Vargo, Corbantis
Ive kicked similar thoughts around for a while, I think that woud be absolutly awesome. You see snipers and such with a rifle they work on, modify and spend time with like they would a best friend.. not use iit till it breaks only to get another one..
There ya go! They degrade after 100 uses, they are "better" than what you normally have, and there is one for every part of your weapon! Stock, scope, barrel, etc
Jonah
I don't see how this is fun for a weapon smith.
Spend 3 months being one then you'll see how this is such a bad idea.
That includes digging up all the resources you'll need, answering endless chat requests, and listening to people nag about pricing.
BTW how do you address a weapon that's been sliced? Unslice it? or ones with enhancements? Would the enhancemnt be on just one of the pieces? If so does it wear out too? So if not that means you can keep switching the enhanced part out. Ahh I know only put it in when you need it. that way it will last almost forever and you will never have to replace it.
Etui wrote:
I don't see how this is fun for a weapon smith.
Spend 3 months being one then you'll see how this is such a bad idea.
That includes digging up all the resources you'll need, answering endless chat requests, and listening to people nag about pricing.
BTW how do you address a weapon that's been sliced? Unslice it? or ones with enhancements? Would the enhancemnt be on just one of the pieces? If so does it wear out too? So if not that means you can keep switching the enhanced part out. Ahh I know only put it in when you need it. that way it will last almost forever and you will never have to replace it.
Jay77 wrote:
What about if weaponsmiths(and Armoursmiths) Had a vendor type robot where players could leave an item and collect a few days later when it was upgraded
Someone else I was talking to came up with an idea to make player based "missions" on a similar note. The idea is that the player places their weapon in a "mission terminal" of some kind and posts a "reward" for the mission. Then a player comes along and picks up the mission. The game then gives that player a non equipable "copy" of the original weapon. That player can then fix the "copy" and if it's fixed then they return it to the terminal for their "reward"... Kinda a neat twist on things I thought.