Weaponsmith Archive

Thread: Rocket Launchers ?

Tortilla
Mon Feb 09, 2004 4:03 am
#1

i dont craft them anymore waste of time i make way more selling other weapons with less effort



Masta Weaponsmith
Shop @ -4680 3350 Naboo 1000 meters SE of Theed
Raiyne
Mon Feb 09, 2004 5:11 am
#2

When I craft them...they are mostly for guild only...sell the rest for 80k each give or take and sells right away due to a shortage of them...they really are a pain



Raiyne
PunkRod
Mon Feb 09, 2004 1:21 pm
#3

Hi everyone,


I was wondering if you WS were crafting regularlly some Rocket Launchers, and if you find them worth the efforts ?


I made a few ones these days and I don't think they're worth the time and ressources spent :


you need a lot of factory components, quite a big amount of different ressources and the result is not very interesting :

- Damage is about the same as proton grenade, and you need 5 grenades to place in the schematic (ok RL is blast damage, proton is hmm acid ?(already forgotten))

- Range bonuses are small, but you need 2 weapon scopes.

- Andyou have limited uses to this weapon. (that you can increase by experimenting effectiveness)


So I don't think I'll make again Rocket Launchers as soon as for blast damage there's the C12 & C22 grenades,even thoughthe ideal range is not the same. but I can make far more grenades with the ressources. Grenades are faster than a RL. So the time you fire one rocket, you can throw 2 or more grenades easily. Powerup them and you're set.


So do you have any comments on Rocket Launchers ? Maybe I missed something that make the RL better than I think...



Itchybacca
Mon Feb 09, 2004 2:13 pm
#4

I make them in RUns of 70-99 (can't do 100)


I hate making them but I'm not going to upset customers by not making them, so if my customers want them I make them.






--------------------------------------------------------------------------------------------------------
-Tuckiee MasterBounty Hunter/Carbineer

Bachreus
Mon Feb 09, 2004 2:57 pm
#5

I make them on Bria, once and a while and I sell them for 35k. The dam things are resource dumps that due very little damage for the effort. They are a tough sell but I still sell a crate of 25 per week, and that is mostly to the 2 or 3 same guys.




Later





Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
Mayor of Ghost Town--Master Shipwright
Charos
Master Commando--Master Smuggler

Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
bushlies767
Tue Feb 10, 2004 12:21 am
#6

Launchers are a total drag. AT 519 resources per and 9 runs through a factory, I don't think there is a weapon in game that can create more work than this. Think about it, just the schematics alone consume almost 10% of your datapad. So of cource i'm trying to make them on a regular basis. I like WS because it hurts ...ok don't know about that last statement.


Here's an interesting tid-bit i'll share about rocket launchers. I though it was interesting that they're the only weapon in the game that uses a weapon as a subcombonent. Then I thought, what if that weapon was sliced (hmm a sliced sub-component?). So i had some protons sliced (all dmg) and tossesd them in the mix..... and of course got the same results as my usual RL. I guess it's not a game unless you play.





Ki'la Su-Shi
Master Weaponsmith - Tempest -


Ki'la Mution Supply - Grenades and Explosives-
Proud purveyor of |k*| munitions
Jaxian Bay, Naboo [ /waypoint -6211 6803 ]
(in the FelKel Weaponsmiths LTD tent)

Aartemis
Tue Feb 10, 2004 1:25 am
#7

I made a run of 50 just this week, and yeah it sucked a lot of time. I searched a lot to find pricing which was not really available. I saw some at 38k which I just could not sell at, they just took way too much time and resource investment. So I priced 35 of them all at 60k and sliced the other 11 and placed on the vendor at 99k (Ranged from 5.7 speed to 4430 damage) 28 use. Kept two average ones for myself.


Considering that I dont have that much game-time, I dont know how often I will make them - I guess it will depend on how these sell.





Aartemis D'Turton, Master Shipwright/Master Smuggler/Smugglers Alliance Pilot. "When it absolutely, positively needs to avoid imperial eyes".
Si'metra D'Turton, Master Weaponsmith/Master Droid Engineer/Master Artisan
FCK
Tue Feb 10, 2004 2:23 am
#8

I do regular runs of 99 RL's and they get sold in a week or two. That gives me the time to finish next batch of 99. It only requires 1 factory dedicated to RL's (almost 24/7). I can easily sell them at 30k singe or crate of 4 at 100k. Think its worth it when you make 99 each time. I get tells as soon as they are sold out so guess they are needed.



Roi N'aldo
Elder Jedi

gblfxt
Tue Feb 10, 2004 3:07 am
#9

will sell them readily at 100k a pop, otherwise forget it.



gbltech -1191, 2113 mining outpost, dantooine - master weaponsmith, master artisan, master shipwright
zenixoda
Tue Feb 10, 2004 1:20 pm
#10

im a commando and i would just like to say plz make them commandos do use them and they are getting hard to find they genraly sell for 1-15k a shot


so a 30 shot rl would cost 30-40k normaly



***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
Abominable-TCO
Tue Feb 10, 2004 4:23 pm
#11

How come you can't make a 100? I made a run of 104 the other week! It was a PITA to be sure but still doable (never again tho)!



--------------------------------------------------------------------------------
Quagga's TCO Weapons Depot

Based in the Player City of Draicco, Talus
{I am on the map and have a shuttleport as a doorstep(2980 1331)}


MichailArris
Tue Feb 10, 2004 5:39 pm
#12

Heh, now this is funny.


At one time the part of the requirements for Commando aside of being Master Marksman and the Brawler Unarmed tree. Was also the Engineering Tree from Artisan which you might as say involved gettingthe Survey line also.Hence the reason one of the Commando trees is name Ordance Manufaturer, the Commando was supposed to craft these weapons for themselves namely the consumable weapons like the grenades and launchers.


But bear with me now since most of this info is 2nd and 3rd hand. But during the last stages of Beta, there was a group of Weaponsmiths who got together and complained that this was going to take business away from them and cause harm the Weaponsmith Profession. So the Devs relented and gave all the grenade and launcher schematics to weaponsmiths. And now that you have them you don't want to make them. I find this completely funny and sad.


But to the Weaponsmiths who do take the time and craft those weapons, I /salute you. You provide a needed weapon for a profession that needs them on a regular basis.



Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


p4Samwise
Tue Feb 10, 2004 7:00 pm
#13

I dunno about everyone else, but I generally steer clear of making commando weapons because they simply don't sell. Every commando I talk to seems to have a guildie who makes all his weapons.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
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