Weaponsmith Archive

Thread: New range mods on Polearms

Newgurus
Wed Feb 11, 2004 2:50 pm
#1

Excellent news! I am psyched to try out some new versions of these when I get home. Do these changes actually effect the core / vibro unitsor the weapon as a whole when experimenting? I guess what I am getting to is do I need to make all new core / vibro units as well or just the end product?



___________________
Dutchoven / Ceiree (My Alt)
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LLJK_Griz
Wed Feb 11, 2004 4:18 pm
#2

It's probably just the final weapons; changes to the cores/motors would affect a lot of other things that didn't need to be fixed.



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Tiq
Thu Feb 12, 2004 1:21 am
#3

Just doing a bit of checking based on a rumor I heard and Polearms did indeed recieve a bump in the range mods. No real % yet, still fiddling with it and Corbantis just died again.


Also it seems that the control units now have a new quality stats on them, a range of -3 to maybe 4 high end.


Tiq



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CorenLanra
Thu Feb 12, 2004 1:46 am
#4

I just got -7/-8/-7 on a VibroLance with a HAM experimented vibro unit (stats 5/5/5 on range), I have a range modified one (15/15/15) that would easily make the mods in positive range.



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