Weaponsmith Archive
Thread: Results from Repairing weapons with a +27 bonus
I used a +27 weapon repair bonus to fix 100 weapons then I repaired another 100 without the bonus.
You can find the disturbing results here:
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=30256
If you 1st learn the cap is +25, then the rest of your data could be taken seriously
DialUp wrote:
I posted this thread in the artisan forum and though maybe you weaponsmiths would want to see the results too.
I used a +27 weapon repair bonus to fix 100 weapons then I repaired another 100 without the bonus.
You can find the disturbing results here:
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=30256
waaha wrote:
If you 1st learn the cap is +25, then the rest of your data could be taken seriously
waaha wrote:
If you 1st learn the cap is +25, then the rest of your data could be taken seriously
Yeah, what the last guy said, jack ass...
Jeez there buddy why flame such a great post? All I can see is DialUp providing the community with constructive feedback on a game mechanic.
waaha wrote:
If you 1st learn the cap is +25, then the rest of your data could be taken seriously
DialUp wrote:
I posted this thread in the artisan forum and though maybe you weaponsmiths would want to see the results too.
I used a +27 weapon repair bonus to fix 100 weapons then I repaired another 100 without the bonus.
You can find the disturbing results here:
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=30256
MooseHead77 wrote:
Jeez there buddy why flame such a great post? All I can see is DialUp providing the community with constructive feedback on a game mechanic.
waaha wrote:
If you 1st learn the cap is +25, then the rest of your data could be taken seriously
DialUp wrote:
I posted this thread in the artisan forum and though maybe you weaponsmiths would want to see the results too.
I used a +27 weapon repair bonus to fix 100 weapons then I repaired another 100 without the bonus.
You can find the disturbing results here:
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=30256
You mean flawed feedback that causing misinformation to leak to the masses
DialUp wrote:
You lie and don't read
I nerver said they have no cap. In fact, in the link you will see that I, in fact, mention the +25 cap ROFL
You should read before you make stuff up. The fact that I mention the +25 cap proves that you are lying about my pm...
You know darn well what you sent in a private message, I in fact still have it ......
would you like me to forward it to you dialup and make you feel a "Fool"........
Oh course I read your post saying you know about the cap,
Thats why I laughed at the ignorant rave private message you sent in your poor attempt to greive someone for pointing out your flawed research using crap tools ......
Youobviously have the mentality of a mere child sending such private messages in an attempt to raise your self-esteem.
believe what you want to believe,,,,,, i have the message ![]()
waaha wrote:
dialup has just been placed on forum ignore for spamming my inbox with over 40 messages containing vulgar words and has been reported for it
Waaha, if you knew half as much as you seem to think you know, you'd know that if you look under your skill mods (ctrl-S) that there is NO weapon repair mod listed UNLESS YOU HAVE THE REPAIR TAPES. The cap of +25 only applies to those with 100 skill mod. ie 100 to WS Exp. is capped at 125 if you have more than 25 pts of WS Exp.
Devs have said there is an innate repair mod attached to your crafting skill (tailor, armour, weapons) but yet it remains unlisted in the Skill Mods. Therefore, theoreticallythe cap cannot be reached since we are all at 0.
Good post Dialup: might save us some money and trouble...