Weaponsmith Archive
Thread: Poll: Which is more unbalancing?
Amizar
While these issues do have some merit it's not realistic to asume that any game will be perfect. I understand your concerns about the way in which they have handled these situations. The crafting "nerf" was a huge terrible mistake which lasted for one day. While many 12 point smiths probably made a large number of schematics on that day other priorities have come up in which some of those resources will be used elsewhere. We will have to deal with this issue until the resources required are spent and the weapon is sold. The unserialized loot drops would be a bigger problem because it demonstrates poor planning and an unwillingness to address the issue right away.
Lately we've been getting less feedback because ofother concerns (E3 and Fanfest). Though I appreciate the fact that the development team is busy and is going to have the opportunity to meet face to face with its consumers the product should not suffer because of this.
By far unserialized loot is the bigger problem. To the best of my knowledge, Crafting Day has not significantly affected my sales; I still sell plenty of weapons.
Unserialized loot, however, is a big problem. Being able to produce 2000 Scythes from one schematic, while honest smiths can produce at most 4 Scythes, is a huge game-breaking advantage. And all a cheating smith has to do is charge 25-50K less on a Scythe, steal most of the business and still make huge bank. Then they can use all that money to bid up components and schematics, making it very difficult for an honest smith to compete. Why not bid 2 million fora Scythe schematic when you know you can make 2000 Scythes with it? Even if he sold each Scythe for only 50K, that'd still be something like100 mil, almost all of it profit.
Slim Vargo, Corbantis
Beg to differ on that point. Plenty of people knew. It was a very closely monitored thing by us. The key was that it wasn't certain
Dodece wrote:
Well lets get technical about it. How much of the crafting day got utilized. You had to be a twelve point smith and the right resources and the unlimited supply of them, and nobody knew it was going to be a one day fiasco. So I think the effect is quite minimal. Though it does urk somewhat. As for the unserialed exploit. Do the right thing and report the cheater when you find one of these exploit weapons. All you need do is look at a vendor and if you see five dxrs with the same serial exploit city. Report the punk, and then he or she can have a new kind of ingame fund. Its called a raid.