Weaponsmith Archive
Thread: Where have all the good pistols gone?
Nerfed the schematics how?
That pistol is possible, all you need is ridiculously rare +180 max damage, -1.2 speed krayt tissue.
This is the thread in question:
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=41886
Tissues like that DO exist. +181 dmg is possible... Just extremely rare. The tissue would be tagged Extraordinary or Legendary.
I have seen guns made with tissues like this
Thanks for the info and explaining it without using big words ![]()
I've got a damage sliced Republic Blaster which hits for around 280 (can't think what the other stats are off the top of my head). As I dont see many around and so can't compare it to anything, is this about the most powerful RB (without powerups) I could hope to get without resorting to searching for krayt tissues?
many thanks again ![]()
I think your wrong on the krayt tissue one eighties. I beleive now they will max at a hundred, and to insure that these tissues are not worth more then the one hundred damage. All the weapons have hard caps. If you pay close attention you will start to see the hardcaps in action. As far as I can tell a dh17 pistol will not exceed minimum of one hundred damage even with the finest krayt tissue. I think a scatter has a minimum of 150 i beleive.
As for the uber leet fwg those guns used both a power handler and a projectile feed. I also beleive both can use krayt tissue enhancements. So the guns got a huge boost. Sadly these guns are going to be around till this game is done and over. Just not as strong the hardcaps seem to have put them back in line.
From what I have been lead to understand treasure chests would allow people to evade capping patches. Thus you cannot pick up chests anymore and place them in your house.
This is the best I could figure out.
kalasiris wrote:
"Not exactly sure on what they actually changed, but you can't make that kinds anymore"
Awhile back there was the great "FWG5 Nerf." From what I understand (wasn't p[laying then) two things happened: 1) the stats on all (post-nerf)FWG5s were lowered slightly, and 2) the schematic for making FWG5s was changed. Instead of requiring just a feed mechanism, as they do now, they aso required a blaster power handler. Since krayt tissue is a blaster power handler enhancement, not a feed mechanism enhancement, this meant that after the nerf no "krayt FWG5s" could be made. Thus, every weaponsmith playing now is at a disadvantage, because we have to compete with weapons that we can never equal.
Dodece wrote:
I think your wrong on the krayt tissue one eighties. I beleive now they will max at a hundred, and to insure that these tissues are not worth more then the one hundred damage. All the weapons have hard caps. If you pay close attention you will start to see the hardcaps in action. As far as I can tell a dh17 pistol will not exceed minimum of one hundred damage even with the finest krayt tissue. I think a scatter has a minimum of 150 i beleive.