Weaponsmith Archive

Thread: Question about Melee Power ups?

Bachreus
Fri Mar 26, 2004 12:17 pm
#1

A buddy asked me to make him 500 of them for damage so I sat and started making them. The problem i ran into is that after 30 or so attempts at the scematic, Damage was never an option. Always a HAM reduction or a bounust to range. Is it possible to make a damage enhancing melee power up? Your comenst are appreicated.



Thanks



Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
Mayor of Ghost Town--Master Shipwright
Charos
Master Commando--Master Smuggler

Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
sabacc1000
Fri Mar 26, 2004 12:47 pm
#2

Damage can only be a secondary option for powerups, so you'll have to settle on another stat for the primary. I don't deal in powerups personally, so I don't know how effective the range boost would be, but you might want to try that out since weapons like the PH and LVA still have horrendous range mods. Otherwise, I'd make the primary his big HAM drainer, since some melee weapons can have pretty nasty HAM cost, and in a group, the meleefolks aregoing to be the ones taking damage.



Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

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Bachreus
Fri Mar 26, 2004 2:58 pm
#3

Thank you for clearing this up for me.



Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
Mayor of Ghost Town--Master Shipwright
Charos
Master Commando--Master Smuggler

Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
Jebredan_Xoel
Sat Mar 27, 2004 1:02 am
#4

My best sellers are 33% Health Cost/16% Max Dmg/8% Min Dmg. They sell like hotcakes.



Jebredan Xoel | Starsider | FS Crafting Master
FMS Super Store located just south of Coronet City at /waypoint -130 -5804

"Never settle for second best"


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