Weaponsmith Archive
Thread: How do stocks and scopes affect guns (for good or bad)?
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Itchybacca
Fri Mar 26, 2004 2:14 pm
#1
I use Zero HAM scopes in all my weapons. They increase wound% and Range slightly
Advanced Scopes I use on request, they greatly increase Ideal Range and Wound% with also adding approx 25-28HAM
A buffed fighter wont care about HAM costs at all.
An Advanced Stock adds 40/40 Damage, but makes the weapon .3slower and also adds 25 HAM to the standard weapon. A master ranged fighter doesnt care about speed, they want damage, and again buffed, a little HAM more will not hurt them at all.
I can spam knockdown with a Laser Carbine with a Stock on it fully buffed and I'm still regaining Action faster than I'm draining it.
Advanced Scopes I use on request, they greatly increase Ideal Range and Wound% with also adding approx 25-28HAM
A buffed fighter wont care about HAM costs at all.
An Advanced Stock adds 40/40 Damage, but makes the weapon .3slower and also adds 25 HAM to the standard weapon. A master ranged fighter doesnt care about speed, they want damage, and again buffed, a little HAM more will not hurt them at all.
I can spam knockdown with a Laser Carbine with a Stock on it fully buffed and I'm still regaining Action faster than I'm draining it.
CabbageHead
Fri Mar 26, 2004 2:27 pm
#2
Cool thanks. I'm shooting for WS, but doing smuggler also, so it's taking a while. I have some gemstone thats pretty decent and was wondering if I should keep it for future scopes or sell it. If basic scopes add no HAM, I guess I'll hold onto it.
Itchybacca
Fri Mar 26, 2004 2:32 pm
#3
you ahve to experiment in the HAM line until you get to zero.
I normally experiment down to 1 or 2 because I then put the extra experiment points I have into ideal range.
I normally experiment down to 1 or 2 because I then put the extra experiment points I have into ideal range.
CairnTrenor
Fri Mar 26, 2004 2:38 pm
#4
Itchybacca wrote:
you ahve to experiment in the HAM line until you get to zero.
I normally experiment down to 1 or 2 because I then put the extra experiment points I have into ideal range.
I do the same thing, since even if it says 0 to HAM it still adds 1 right? So I prefer using the extra points on range.
SdDarktide
Sat Mar 27, 2004 9:43 am
#6
I dont bother experimenting on HAM at all. Everyone plays buffed so whats the point. All my weapons with scopes/stocks are experimented for max damage and speed. Scopes are max wound and hit mods.
Itchybacca
Sat Mar 27, 2004 11:45 am
#7
Weapons I never experiment in HAM it isnt worth it.
and not everyone plays buffed.
If a person tells me HAM doesnt mean anything I make them all new components with no experimentation in HAM, but for those who dont have the convienence to a buff, then the high Hams hurt.
Same reason I still make unstocked T21's. 105 HAM kills any unbuffed rifleman.
and not everyone plays buffed.
If a person tells me HAM doesnt mean anything I make them all new components with no experimentation in HAM, but for those who dont have the convienence to a buff, then the high Hams hurt.
Same reason I still make unstocked T21's. 105 HAM kills any unbuffed rifleman.
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