Weaponsmith Archive

Thread: *Cry* giving up weaponsmith.... maybe...

SpungeBob
Sun Mar 28, 2004 12:20 am
#1

Its kinda sad guys. i've been a master for almost three months. I enjoyed it and all but I also just mastered Carbineer which I had been grinding toward for more than three months. So I feel kinda stuck now. I wanna try some new things but I want to keep my new found carbine skills. Something about my being a trandoshan really pulls me toward a TKA carbine combo which means I drop Weaponsmith... I think I want to.. So here comes the question:


Has anyone out here dropped MW before and how did you go about doing it? I imagine you sold all your reasources and probebly your factories but is there anything you found to be a must? Or is it even worth it? I need some guidance fellas...



Carbines: ThunderHeart's Whipping Boy since Patch 2!
Mos Tera Mall on Tatooine! -1281 -1304 Find My Weapons Here!

Best Quote Ever: "i havent quit yet.. i'm waiting to see what the next publish is like.. swg is like that ungly girls number you keep cause you know she will **edit** you if you call.. " - IKasper23

Second Best: "You're killing an Apprentice Carbineer? Thats like clubbing a baby seal."
revisoHT
Sun Mar 28, 2004 3:23 am
#2

I dropped it after roughly 5 months. It was hard, but i just had a fire sale to clear it all out. Made sure to make a few of everything for myself and tossed em in my bank box. (ya never know, right?) The resources i held on to, and gave most away to friends that decided to go the weaponsmith route. Also, when i dropped it, i dropped the whole skill set at once. (hehe no looking back then when you see those projectile barrels again)


I just found it took too much time hunting resources instead of hunting with friends to be a weaponsmith and a casual gamer. Others may have been more successful at it, and more power to them, i just couldn't keep it up.





Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

ZeroRyouko
Sun Mar 28, 2004 4:07 am
#3

I did the same thing a few months ago, and have really enjoyed trying out the various combat professions. To get rid of the old resources I didn't want anymore, I just put them all on a vendor and made a postabout it onmy galaxy's trade forum. I sold nearly all of it to other weaponsmithsin just 1 day, andmade lots of extra credits to fund my combat training.


I'd recommend keeping a fraction of the best resources for yourself (as well as 1 factory)and making schematics of the weapons you plan on using in the nearfuture. That way you'll have a supply of free weapons for a while.


Also, if you are unsure about completely dropping weaponsmith right away, only drop a couple WS skills at a time when you need the points for something else. And you could keep some Skevon, Hydron-3, and Thoranium Steel in storage in case you'd ever want to grind back up to master WS again quickly.


Hope that helps some.


Naxet
Sun Mar 28, 2004 8:47 am
#4

Ya, it can sure seem like a second job. SOE absolutely missed it if they think staying by the crafting station with an occasional romp in the woodsto check harvesters is "content". However there are two things you may want to mull over. 1) Weaponsmith can contribute to the society in which you live in a way no other can. You are a positive and constructive member of that group and maybe the answer is not giving it up but limiting it a bit and doing something else for yourself. 2) As an idea I started a toon on a different server (Tempest) that I am slowly building toward Rifleman-CH and when I get too much of crafting I go there for release. In the end, weaponsmithing is about helping others and interacting with others is why we all play MMORGs.


Anyway, good luck no matter what you choose!




Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
Dodece
Sun Mar 28, 2004 10:38 am
#5

I feal the pain my first character is a master bounty hunter, and the little bit of crafting I could do with him was fun. I had killed everything once been everywhere. Killed around a thousand people in pvp. It was time for a change. I started Bh when it was a complete crime of a grind. So did not want to give it up. Answer bought a second copy of the game, and started a second character on my server. That way I have one character for crafting, and the second for fighting.



By the way most of the uber weaponsmiths do this. Have one character for fighting and another for crafting. Sad that swg makes crafting so rigorous, and yet so unfulfilling.


SpungeBob
Sun Mar 28, 2004 12:38 pm
#6

Allrighty, thanks alot for the tips. I think I will hang onto a factory and a few schems as long as I can. Thanks to everyone and hey, maybe i'll be back someday?



Carbines: ThunderHeart's Whipping Boy since Patch 2!
Mos Tera Mall on Tatooine! -1281 -1304 Find My Weapons Here!

Best Quote Ever: "i havent quit yet.. i'm waiting to see what the next publish is like.. swg is like that ungly girls number you keep cause you know she will **edit** you if you call.. " - IKasper23

Second Best: "You're killing an Apprentice Carbineer? Thats like clubbing a baby seal."
Spence-
Sun Mar 28, 2004 1:58 pm
#7

I'm not going to let you.



Spence'- Bounty Hunter
Adieu- Master Cm, Carbine 4.0.0.0 doc
Deadly Intentions
Uulonze
Sun Mar 28, 2004 6:02 pm
#8

If you have already make enough credits. Keep a few schematics and best resources you have for the SE. Grinding up MW not that hard anyway if you decide to come back.
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