Weaponsmith Archive
Thread: Why did melee wepon enhancements never get reviewed with the CU??
Message Edited by Asir_SWG on 09-26-2005 07:29 AM
because the devs are a lazy bunch of............
something
you make up that last word.
evry swordman would then be more powerful than a jedi
... just kidding ...
i beleve that the "new"ranged enhancers have been introduced that weapons can be crafted useful for jedi hunting (dam and sac capped). This would explain as well why we only loot these enhancers from BH missions. Well no BH uses melee weapons these days so they are not "needed" for that purpose. The ROTW reward melee weapons should deliver the minority of melee fighters until next expansion, so they are "happy" as well .... not a good explaination but somthing i could beleve.
Asir_SWG wrote:
It has come to my attention that when ranged weapon enhancements got reviewed for the CU, melee enhancements were left without any change... This is one of the causes for melee skills not being used now in game, is anyone looking into asking the devs why this is the case.. It would be nice for weapon smiths to be able to craft melee weapons again.
Message Edited by Asir_SWG on 09-26-2005 07:29 AM
This has been brought ot the devs attention a long time ago. No respons so far
Devs need to get to work and find a middle ground. Maybe allow us to cap the SAC and bump up the damage just a bit over 1100, maybe 1120-1130. Not on par with rifles but not that far behind.
Probably not a joke I've been in discussions with a guildie to build the uberest PH we can because He is SERIOUSLY thinking about dropping M. Lightsaber for M. Swords. With the pearl drops the way they are now, a nice PH can outdamage a lightsaber easily.
Ebiawo wrote:
evry swordman would then be more powerful than a jedi
... just kidding ...
BloodMonk wrote:
it's also a pity that the BH drops put the krayt tissue and gorax shards/spider fangs to shame![]()
Fangs have always been crap ![]()
Tissues are still very useful for Rifles.