Weaponsmith Archive

Thread: Why did melee wepon enhancements never get reviewed with the CU??

Asir_SWG
Sun Sep 25, 2005 11:27 pm
#1




It has come to my attention that when ranged weapon enhancements got reviewed for the CU, melee enhancements were left without any change... This is one of the causes for melee skills not being used now in game, is anyone looking into asking the devs why this is the case.. It would be nice for weapon smiths to be able to craft melee weapons again.

Message Edited by Asir_SWG on 09-26-2005 07:29 AM



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Maceey
Sun Sep 25, 2005 11:31 pm
#2

because the devs are a lazy bunch of............


something


you make up that last word.






Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
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ShugFlurry
Sun Sep 25, 2005 11:59 pm
#3

wah? wah wah? melee??? wots that?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Ebiawo
Mon Sep 26, 2005 4:51 am
#4

evry swordman would then be more powerful than a jedi ... just kidding ...


i beleve that the "new"ranged enhancers have been introduced that weapons can be crafted useful for jedi hunting (dam and sac capped). This would explain as well why we only loot these enhancers from BH missions. Well no BH uses melee weapons these days so they are not "needed" for that purpose. The ROTW reward melee weapons should deliver the minority of melee fighters until next expansion, so they are "happy" as well .... not a good explaination but somthing i could beleve.





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Summerflame
Mon Sep 26, 2005 4:54 am
#5






Asir_SWG wrote:




It has come to my attention that when ranged weapon enhancements got reviewed for the CU, melee enhancements were left without any change... This is one of the causes for melee skills not being used now in game, is anyone looking into asking the devs why this is the case.. It would be nice for weapon smiths to be able to craft melee weapons again.


Message Edited by Asir_SWG on 09-26-2005 07:29 AM




This has been brought ot the devs attention a long time ago. No respons so far



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Halae
Mon Sep 26, 2005 5:39 am
#6

I do agree that melee components need to be reviewed, but on the other hand, a SAC/damage capped power hammer would put jedi in a WORLD of hurt, im a swordsman myself, and I believe it would be overpowered.

Devs need to get to work and find a middle ground. Maybe allow us to cap the SAC and bump up the damage just a bit over 1100, maybe 1120-1130. Not on par with rifles but not that far behind.



HALAE

*edited by admin after cease and desist from the Retard's association of america on the grounds that portraying a mentally challenged person as a jedi was an attack on their intelligence *
GrooperNugent
Mon Sep 26, 2005 6:56 am
#7






Ebiawo wrote:

evry swordman would then be more powerful than a jedi ... just kidding ...






Probably not a joke I've been in discussions with a guildie to build the uberest PH we can because He is SERIOUSLY thinking about dropping M. Lightsaber for M. Swords. With the pearl drops the way they are now, a nice PH can outdamage a lightsaber easily.




Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
BloodMonk
Mon Sep 26, 2005 7:01 am
#8

it's also a pity that the BH drops put the krayt tissue and gorax shards/spider fangs to shame



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Ecnirp
Mon Sep 26, 2005 7:07 am
#9






BloodMonk wrote:
it's also a pity that the BH drops put the krayt tissue and gorax shards/spider fangs to shame






Fangs have always been crap


Tissues are still very useful for Rifles.

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