Weaponsmith Archive

Thread: For those who asked about craftable traps in the Ranger Rewamp.

Summerflame
Tue Sep 27, 2005 10:17 am
#1

We wont be getting a role in the production of the new ranger traps.

Look here for the devs comments.


I wil continue to debate the issue, but it seems to be pretty much decided allready.


Sorry for bringing bad news as the first act as correspondent. Being able to be a part of the trap crafting would have been nice, but would also have been a niche.


This would have been neat, but I fear I only got in, in the end of the discussion. Hopefully from now on I will be able to represent us at the beginning of discussions like these



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



GrooperNugent
Tue Sep 27, 2005 10:55 am
#2

Meh, wasn't really on my list of big issues. Would probably have to go collecting creature resources anyway, ugh.


/here's to Rangers getting some lovin', even if it changes their profession completely


P.S. WOOTfor quick communication from our new Corr.!





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Muzz
Wed Sep 28, 2005 12:39 am
#3


Can't say I am bothered either. They may be acash cowfor a while butI get more than enough custom orders and if they're anything like crafting nades used to be I won't miss it at all. (I haven't checked resource/component requirements if indeed they are known at this time).


edit... Okay seen the res requirements, they seem straight-forward enough but i'm glad the Rangers are getting some love.


Message Edited by Muzz on 09-27-2005 08:41 PM



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Page 1 of 1
Previous Next