Weaponsmith Archive
Thread: Create-A-Weapon
Page 1 of 5
NumeroUno1
Mon Sep 13, 2004 11:51 pm
#1
Title is self explanatory. Just make a weapon, list everything about it, including components and their components, how it workss, etc.
OrionSeven
Tue Sep 14, 2004 1:29 am
#2
Advanced Saber-Breaker Pistol
Damage type: Lightsaber
AP: none
damage range: 85 -120 (average)
HAM costs 35/65/35 average
Certification: Bounty Pistols 4
Ideal Range @ 35 meters
Wound Chance 0 (average)
Requires
45 Units Metal
45 Units Mythra Copper
20 Units Gallinorian Crystalline Gemstone
6 Blaster Power Handlers from a Factory Crate
2 Weapon Scopes from a Factory Crate
1 Blaster-Pistol Barrel
1 Force Crystal
All damage dealt by this weapon cannot be blocked by sabers, and it deals damage directly to an opponents weapon.
Scorpy_LF
Tue Sep 14, 2004 1:42 am
#3
Computer went goofy on me... sorry
Message Edited by Scorpy_LF on 09-14-2004 01:48 AM
Scorpy_LF
Tue Sep 14, 2004 1:46 am
#4
dunno what happened but any how:
Striker Light Carbine
750/750 Condition
Kinetic Damage
Carbine Accuracy +5
Counter Attack +5
Defense to Posture Change Down +5
Armor Peircing: Light
3.0 speed (average)
110-210 damage (average)
25% wound chance
-15 point blank
+20 ideal (35m)
+0 max range
Requires Carbines IV in the Marksman skills.
40 units Plumbum Iron
40 units Diatanium Steel
20 units Non-ferrous metal
1 Projectile Feed Mechinism
1 Projectile Rifle Barrel
1 Weapon Scope (Optional)
1 Weapon Stock (Optional)
Message Edited by Scorpy_LF on 09-14-2004 01:50 AM
Mini_Tuss
Tue Sep 14, 2004 4:59 am
#5
Rapier (one handed melee weapon)
Requires one handed four in brawler.
900/900 Condition
Kinetic Damage
Armor Peircing: Light
2.0 AS (average)
130-210 damage (average)
20% wound chance
+5 point blank
+20 ideal (3m)
-20 max range
HAMS:
10-15ish
30ish
15ish
25 units of Duralloy steel
15 units of Iron
5 units of Copper
1 sword core (optional)
Experimental ranges:
HAMs + range
66% Malliabilty
33% Shock resistance
Damage/Con:
50% Malliability
50% Shock resistance
Requires one handed four in brawler.
900/900 Condition
Kinetic Damage
Armor Peircing: Light
2.0 AS (average)
130-210 damage (average)
20% wound chance
+5 point blank
+20 ideal (3m)
-20 max range
HAMS:
10-15ish
30ish
15ish
25 units of Duralloy steel
15 units of Iron
5 units of Copper
1 sword core (optional)
Experimental ranges:
HAMs + range
66% Malliabilty
33% Shock resistance
Damage/Con:
50% Malliability
50% Shock resistance
MoonslayerX
Tue Sep 14, 2004 5:18 am
#6
Stun Staff
damage type: stun
con: 900/900
spd: 3.3
damage 125/175
wound 33%
ap: medium
35 Duralloy steel
24 polysteel copper
5 power conditioners
1 reiforement core
Vibro fencer sword(looks like a pirates sword)
damage type: electricity
con: 900/900
spd: 2.8
damage: 80/300
wnd: 25%
ap: light
25 link-steel aluminum
16 doonium iron
3 vibro motors
1 control unit
Power Gloves
damage type: energy
con 900/900
spd 2.0
dam 80/150
wnd 40%
ap light
10 units of diatium steel
15 units desh copper
2 power conditioner
1 control unit
1 geo solidify agent
1pair any gloves (made by a tailor or armorsmith)
I like this idea gloves that glow with energy mayne have metal strips that look like bones going up hand maybe even have them to blast damage
Harkin i have a ton more ideas lol i have way to much time on my hands
MoonslayerX
Tue Sep 14, 2004 5:31 am
#7
how bout
Stun or Vibro chucks
con 900/900
dam type ele or stun
spd 1.8
dam 75/150
wnd 50%
ap light
40 kammris iron
20 mythra copper
4 steel
2 vibro or 2 power conditioners
1 control unit
not sure what profession would even use it
wouldnt is be cool if you could loot componets the had dots on them like
Rifle barrel
min 15
max 30
spd -.625
wnd 3
rnd 8/6/17
Ham 7/8/7
DOT
mind fire
str 100
dur 100s
pot 35%
Mini_Tuss
Tue Sep 14, 2004 5:32 am
#8
Just thought of this aswell. The same weapon from my previous post, but as either a Razor-sharp Rapier or a Poison-Tip Rapier, with either bleeding damage or poison DOT, like a Modified republic blaster in comparison to a normal Republic. I guess it'd be a loot schem, with an additional 10 Bronzium Iron (Just to limit that damn Malliability
).
In case you hadn't gotten it, I'm one of those ones that just can't see why a 'Fencer' doesn't have any real fencing weapons. But hey. You get what you're given.
In case you hadn't gotten it, I'm one of those ones that just can't see why a 'Fencer' doesn't have any real fencing weapons. But hey. You get what you're given.
NumeroUno1
Tue Sep 14, 2004 7:42 am
#9
Nice weapons posted. Here is one: Venom-Tipped Vibro Lance: Requires: Tip: One poisonous lance tip. (requires 10 steel, one acklay venom gland
) reinforcement core, 20 steel, 5 fiberplast. (DOT poison) Also requires one vibro blade unit.
Damage: 230-450 average. (not including powerups)
HAM Costs: 45/32/46 average.
Range Modifiers: -28 at all ranges average
Cert: Novice Pikeman
Flamingdeath
Tue Sep 14, 2004 9:47 am
#10
One weapon that I thought should have been put in along time ago...
Brass Knuckles
Unarmed Weapon
Condition: 1000/1000
Damage Min: 12
Damage Max: 42
Damage Type: Blast
Attack Speed: 2.0
Wound: 5.0%
Range Mods +8/+8/+8
H 9 A 12 M 7
Requires 21 units of Metal w/Shock Resistant 100% experimentation
Artisan/Engineer 3 would get the schematic
Novice Brawler would get the cert
This way an Unarmed Brawler could actually use the moves in the first 4 lines instead of just doing /berserk1 all of the time if they chose.
Edit: Forgot to add Damage Type.
Message Edited by Flamingdeath on 09-14-2004 12:54 PM
dsurfman
Tue Sep 14, 2004 2:27 pm
#11
Thought this would be cool. Made in conjunction with a MAS...
Razored Bracers
Unarmed
Not sure of the rest...someone fill it out for me...
hopdog
Tue Sep 14, 2004 3:01 pm
#12
just because i thaink we shold be able to create our own "poision/desieas" for wepons not just find them on loot.
Ybagi
Tue Sep 14, 2004 3:28 pm
#13
PB-JCarbine
Damage type: Restraint
AP: none
Woundrange:24 -106 (average)
HAM costs 48/54/12 (average)
Certification:Master Carbineer
Ideal Range @45 meters
Wound Chance 100
Requires
12Units Aluminum
80UnitsBal`ta`ran Amorphous Gem
30 Units Polymer
48 Units Methane Reactive Gas
5 Control Units
This weapon does wounds instead of damage, weapon of choice for long PVP battles
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