Weaponsmith Archive

Thread: Can someone explain me how ranged mods work?

Nedrin
Thu Oct 07, 2004 7:19 am
#1

Ive been playing for 1 year and still dont get it lol




Alessandro uccheddU
Jedi Knight
Unlocked 08/05/2004
LordMaxx
Thu Oct 07, 2004 7:53 am
#2

When you look at the weapon it has ranges, and mods for those ranges.

The Mod are your "to hit" bonus basically at those ranges, while standing still. so if the weapon has

0m +10/16m +15/64m -10

At 0m my accuracy mod for that weapon would get 10 added to it, at 16, 15 would be added, and at 64m my accuracy would be decreased by 10.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
smork
Thu Oct 07, 2004 8:18 am
#3

some weaps have weird ranges tho, rep. blasters are all at 0m range. Heavy weapons "ideal" range is 30m if I recall when heavy weap specials can only be used within 17m.
CarissaLeigh
Thu Oct 07, 2004 11:57 am
#4

It normally holds to common sense.



  • Pistols up close.

  • Carbines in the middle ranges.

  • Rifles at long range.

  • Shooting while running is less accurate.

Watch the little number beside your target and see how it changes.





Carissa Leigh
Master Smuggler/Commando
Mos Krayta, Tatooine. Mall is Beside Shuttlepad. (Weapons, Resources, Power)
** ALL Vendors registered on Planetary maps **
FilanVader
Thu Oct 07, 2004 11:52 pm
#5

any rifles in SWG that can say shoot out to 350meters?, would seem more rifleman like to pick them off well outside engaugement range hehe.
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