Weaponsmith Archive
Thread: Post Top 5 Wish Lists for WS here
Page 1 of 1
PeakDantu
Thu Jul 07, 2005 2:03 am
#1
First off, i'm not trying to steal Mor Dan's thunder, we have an awesome corro, and i've been amazed at how quickly he responds to things. /salute. I just wanted to make this thread because I felt like posting this, but didn't see a place to do it in the clickies. Maybe if we get some decent, realistic stuff here Mor can take a look at it, refine it, and pass it along to the devs.
1- Acklay bones to have SAC modifiers
2- Elimination of weapons caps, been discussed quite a bit. Bottom line, a 998 max DL44XT is NOT game breaking compared to a 948 max one.
3- Master Level Weapons should be better than the CL54 anyone can use weapons. Why make T21s when Adv laser rifles are easier, just as good, and more people can use them? Lets reward us and combat profession masters by making the master cert weapons useable.
4- Add skill mods to the more obscure master weapons. Why not give the E5 carbine +5 Group Terrain Negotion, and +5 Volley Fire Bonus? Renegade could give a burst run bonus ala Han running around in the Death Star. CM pistol would be easy also, a little added healing efficiency. BH weapons could give droid speed via integrated tracking droid link. Maybe even some general accuracy and speed mods. Instead of making new weapons with new resource reqs, why not make some of the existing ones more desirable?
5- Make a WS quest that rewards the WS with a special WS visor that adds to exp, assembly, and repair similar the WS toolkit. ONLY WS can do the quest. This will help newer smiths out, helping them make their 12 point WS suit for a few less million credits. It would be great if the visor plus the toolkit equaled 11 pt. It would look similar to the SWG Special Edition goggles and should be equipable by any species. Having it occupy the goggle slot would make it useful for older players too since it would not interfere with their existing WS suit.
I think these changes would be great for WS, AND the regular player base. Players would use more then the few weapons that Class 80s use currently. And for starting the thread i'll give myself a bonus wish
6- FFS please make scythe, executioner's hack, and geo pistol level 54 weapons again.
Niracasso
Thu Jul 07, 2005 2:06 am
#2
PeakDantu wrote:
First off, i'm not trying to steal Mor Dan's thunder, we have an awesome corro, and i've been amazed at how quickly he responds to things. /salute. I just wanted to make this thread because I felt like posting this, but didn't see a place to do it in the clickies. Maybe if we get some decent, realistic stuff here Mor can take a look at it, refine it, and pass it along to the devs.
1- Acklay bones to have SAC modifiers
2- Elimination of weapons caps, been discussed quite a bit. Bottom line, a 998 max DL44XT is NOT game breaking compared to a 948 max one.
3- Master Level Weapons should be better than the CL54 anyone can use weapons. Why make T21s when Adv laser rifles are easier, just as good, and more people can use them? Lets reward us and combat profession masters by making the master cert weapons useable.
4- Add skill mods to the more obscure master weapons. Why not give the E5 carbine +5 Group Terrain Negotion, and +5 Volley Fire Bonus? Renegade could give a burst run bonus ala Han running around in the Death Star. CM pistol would be easy also, a little added healing efficiency. BH weapons could give droid speed via integrated tracking droid link. Maybe even some general accuracy and speed mods. Instead of making new weapons with new resource reqs, why not make some of the existing ones more desirable?
5- Make a WS quest that rewards the WS with a special WS visor that adds to exp, assembly, and repair similar the WS toolkit. ONLY WS can do the quest. This will help newer smiths out, helping them make their 12 point WS suit for a few less million credits. It would be great if the visor plus the toolkit equaled 11 pt. It would look similar to the SWG Special Edition goggles and should be equipable by any species. Having it occupy the goggle slot would make it useful for older players too since it would not interfere with their existing WS suit.
I think these changes would be great for WS, AND the regular player base. Players would use more then the few weapons that Class 80s use currently. And for starting the thread i'll give myself a bonus wish
6- FFS please make scythe, executioner's hack, and geo pistol level 54 weapons again.
I think Krayt tissues should give sac mods also.
PeakDantu
Thu Jul 07, 2005 3:28 am
#3
At lesat with tissues you get the chance to expirement down the SAC when you make them into ABPHs. Lack of SAC mod on tissues doesn't really bother me that much.
Accamim
Fri Jul 08, 2005 1:11 pm
#4
PeakDantu wrote:4- Add skill mods to the more obscure master weapons. Why not give the E5 carbine +5 Group Terrain Negotion, and +5 Volley Fire Bonus? Renegade could give a burst run bonus ala Han running around in the Death Star. CM pistol would be easy also, a little added healing efficiency. BH weapons could give droid speed via integrated tracking droid link. Maybe even some general accuracy and speed mods. Instead of making new weapons with new resource reqs, why not make some of the existing ones more desirable?
Be nice if we could experiment these with an added crafted/loot compnent. Select from a drop down list (or even random) and experiment to a max of 5 or 10.
Starphire
Fri Jul 08, 2005 1:16 pm
#5
1. Fix Melee weapons (nothing non-lootable atmbetween cl 14 and 30, and the CL 14's suck)
2. Make the weaponsmith toolkit eqiopable with your back pack
3. make googles/glasses craftable with sockets so we can craft our weapons with protective eyeware and skill modes ![]()
4. Fix crafting so those bars show back up to show how good the resource is for what your doing
Implementor
Fri Jul 08, 2005 1:45 pm
#6
mmmm acklay bones for sure with SAC
drop down skins for 'generic'-weapons. laser rifles, t21s, fwg5s, elites (though they are sweet as is) so again everything doesn't look the same
some type of schematic system for currently looted/quest weapons.
remove the level system/ change the cert system. I can't hold any of the cool weapons i make. And over 70% of the weapons are useless to enhance or even produce
make Tenloss, De-10s, Geo-pistols worth making/using again
Summerflame
Fri Jul 08, 2005 2:45 pm
#7
- WS must be able to compete with ROTW weapons in all forms. And that includes us being able to craft the quest reward weapons.
- Fix all loot/quest componets to be viable (Scopes from imp theme Park, Nym Motors, Acklay bones, high caliber projectile barrel, kliknik gland, rancor teeth etc.)
- Up the return when using points in elemental dam and dam on subcomponents (especially for the projectile pistol barrel, its impossible to come near stats on converted components)
- Make all the loot schematic weapons viable (Scythe, DE-10, Executioners hack, disruptor, geoblaster)
- Make all CL54 viable (by adding different types of elemental damage, range, or skillmods to the profession specific ones)
- Remove caps and let us craft freely. If I want to make a 50 SAC rifle then let me, the tissue cap will prevent me from making it uber damaging...
Message Edited by Summerflame on 07-08-2005 11:47 PM
Page 1 of 1