Weaponsmith Archive

Thread: GIVE US SMELTERS! Sign up if you agree!

Timbre
Fri Jan 23, 2004 4:39 am
#1

I realize this is not a new idea... but it's a pretty simple idea.


GIVE US SMELTERS!!!


My proposition of how they would work:


You put 10 units of a metal in the input hopper

The Smelter (using power and maint) produces 1 unit of metal

The metal that comes out carries it's own unique serial number in a crate.


The stat changes would happen to the output metal would be a 50% increase of each stat with a maximum of 1000.


Example:

100 units of Plumbum with 50CON and 700 OQ goes in.

10 units of Refined Plumbum with a unique serial, 75 conductivity and 1000 OQ comes out.


the 10 units of Refined Plumbum with 75CON and 1000 OQ goes in.

1 unit of Refined Plumbum with a new Unique Serial, 113 CON (rounded up) and 1000 OQ comes out.


So you could effectively create a perfect weapon... HOWEVER... it would be EXTREMELY expensive to do so.



Timbre Farseeker - Seeker of the Force - Tarquinas
LLJK_Griz
Fri Jan 23, 2004 5:04 am
#2

Resources are the only thing differentiating masters from hologrinders. If everyone has access to perfect-quality resources, then there is no incentive to search for good resources and the hundreds of hologrinders will ruin the economy by undercutting real weaponsmiths and producing the exact same guns.


Money and crappy resources are both extremely easy to get, and allowing either of these to be turned into high-quality resources is a bad thing.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Tomper
Fri Jan 23, 2004 5:09 am
#3

Yes, it would only take a week before everyone has max-stats on every resource they use. It's not hard to get ludicrous amounts of resources, so even with a 1:100 ratio with two passes through a smelter, this is what everyone would do.


Nah, let us sweat and fly all over the galaxy for those extra good resources. That's part of the challenge of being a proffessional Weaponsmith.


/Tomper







- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
Timbre
Fri Jan 23, 2004 5:14 am
#4

to build 1 T21 you need 150 Ditanium steel... let's say you do a double refine to get that 150 ditanium steel up to a level where you want... that's 15000 ditanium steel for 1 single T21... A triple refine would be 150k steel to make ONE super refined T21.


Honestly I don't think you're going to find many hologrinders willing to burn 150k steel to build ONE perfect T21.





Timbre Farseeker - Seeker of the Force - Tarquinas
Vorp
Fri Jan 23, 2004 9:32 am
#5

More items in database will probably add more lag.


It could get balancedso that no matter what you would always get one of 10 possible combos

and result would always beUnknown Ferrousor Non-Ferrous metals and not named kinds.

that way we could make good extra metals but for something that needs codan copper we would still need codan copper.



Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
Page 1 of 1
Previous Next