Weaponsmith Archive
Thread: The repairing of items.
I feel when it comes to repairing items (Armor, Weapons, Clothing, etc...) That although anyone can repair, there should be no lowering of the Dur. or having the item fall apart if a Master repairs an item that is in their field. I mean would a master Tailor really fail and sewing up a simple shirt? This would save every one a huge amount if money, loss of good items, and frustration. It would also give a another job to Crafting Masters and help people out.
I feel when it comes to repairing items (Armor, Weapons, Clothing, etc...) That although anyone can repair, there should be no lowering of the Dur. or having the item fall apart if a Master repairs an item that is in their field. I mean would a master Tailor really fail and sewing up a simple shirt? This would save every one a huge amount if money, loss of good items, and frustration. It would also give a another job to Crafting Masters and help people out. What are some of your ideas on the matter?
Why would you repair clothing when decay or 0 condition does not even affect them?
Personally I hate fixing my old krayt FWG's and see them fall apart on occasion but that's just life.
Armour is the one that p1$$es me off since AS are so hard to even find for a repair. I usually do it myself and have found the best results happen on items that are very near 1% condition. All other times the overall con plummets.