Weaponsmith Archive

Thread: Are Adv. BPH's wasted on commando and heavy weapons?

WerrtZer
Fri Jan 23, 2004 5:17 am
#1

Might seem like an odd question but do the stats of Adv. BPH over the normal model really matter on things like RL's, HPBC's, or acid stream launchers?

I have a lot of materials lying around that I used to used for decentBPHs until we finally got Diatium copper and Ostrine ore on my server.


So I suppose what I'm asking is should I make factory runs of normal BPH's strictly for use in the mentioned weapons, and keep the adv. BPH's for pistols rifles and carbines?



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LLJK_Griz
Fri Jan 23, 2004 5:30 am
#2

Stats from BPHs are added directly onto the weapon's final stats. The extra +20ish damage from ABPH is totally insignificant on weapons that do thousands of damage, and the slight speed bonus on normal BPH would be better for commandos since they don't hit the speed cap on those things.



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AbelDamodred
Fri Jan 23, 2004 6:32 am
#3

never thaught about it that way. good point



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Eola
Fri Jan 23, 2004 7:05 am
#4






WerrtZer wrote:

Might seem like an odd question but do the stats of Adv. BPH over the normal model really matter on things like RL's, HPBC's, or acid stream launchers?

I have a lot of materials lying around that I used to used for decentBPHs until we finally got Diatium copper and Ostrine ore on my server.


So I suppose what I'm asking is should I make factory runs of normal BPH's strictly for use in the mentioned weapons, and keep the adv. BPH's for pistols rifles and carbines?






Yep. Because the speed is better and given the damage range on the heavy weapons, the extra 20 damage is pretty much irrelevant.



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Vorp
Fri Jan 23, 2004 9:22 am
#5

my abph and bph have more or less same speed. flammers are comming out as 4.5sec whit both.



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NisiDaca
Fri Jan 23, 2004 9:50 am
#6

but remember no matter how much you tell the public 20 more damage wont make a difference on a weapont hats 800 already........



They still want the highest number possible.





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Marlan_Intrepid
Fri Jan 23, 2004 11:08 am
#7

I think that at given the cpu you need to be able sell disposable heavy weapons at, I wouldn't use top of the line resources in APBH's.



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PadawanChong
Fri Jan 23, 2004 12:32 pm
#8






NisiDaca wrote:

but remember no matter how much you tell the public 20 more damage wont make a difference on a weapont hats 800 already........


They still want the highest number possible.







Not with Heavy Weapons though. Most I talked to didn't worry about stats as much as speed and charges. Of course charges aren't going to change whether you use regular/advanced power handlers, but regular power handlers can get at least a .1 diff. in speed.


Now with flamers, I would still suggest using the Advanced ones. I'm talking using regular handlers for HPBC's, Lightning Beam Cannons, Acid Stream Launchers and Rocket Launchers. Also, use regular projectile feed mechanisms for Rocket Launchers too...



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