Weaponsmith Archive

Thread: +3 clothing assembly +2 weaponsmith xp tape...

Marlan_Intrepid
Thu Jan 22, 2004 8:57 pm
#1

I just got this tape from a friend - +3 clothing assembly +2 weaponsmith experimentation tape. I want to make the weaponsmith experimentation part work. I've heard that if you stick a tape with a skill mod higher than the one you're trying to get rid, you can cancel it out. For example, I use a +4 clothing assembly tape to mask the +3 clothing assembly so the +2 weaponsmith experimentation will manifest. Is this true?



Marlan - Master Weaponsmith(+2), Master Chef(+2)
Located in the city of Arakeen, Naboo(shuttle available)
3795 -3748 NW of Moenia
element123
Fri Jan 23, 2004 6:38 am
#2

I have heard this same thing and I am in the same boat.....I am going to try it out with some worthless tapes b4 I use mine





...:::Kenai Denali:::... ...::: MBH/MP :::... ...::: ???? :::... ...::: Dark Jedi :::... ...::: RaVeN Home:::...

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Vendor -5331 -6468 DarkStar City, Rori

Newgurus
Fri Jan 23, 2004 7:47 am
#3

Marlan this does in fact work as I have a piece of my clothing that I have done this with.



___________________
Dutchoven / Ceiree (My Alt)
Master Weaponsmith / Master Rifleman/Master Combat Medic
(+20 Weapon Experimentation, +26 Assembly and +25 Weapon Repair) / (+25 Med Exp, +25 Med Assembly, +25 CM Exp, +25 CM Assembly)
Dutchoven Guns Located NE of Anchorhead, Tatooine at 316, -4956
Ranged and Melee Weapons, Ranged and Melee Powerups (all +33.16% Primary)

DialUp
Fri Jan 23, 2004 8:45 pm
#4

Yes, it works. I have tested it myself. You only need to add a +3, in your case. The skill needs to be greater than or equal to. So find yourself a +3 clothing assembly (or better) and you will be fine.
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