Weaponsmith Archive
Thread: Does your Species really matter?
Only place I personally see species matering is in bowcasters. Only Wookie master weaponsmiths can make truly good ones. Us non-wookies....well we send our buisness to the walking rugs![]()
-Tyrien
Master Weaponsmith (Valcyn)
I'll tell you one advantage/disadvantage for species is when it comes to skill mod clothing drops and skilltape drops.
I'm a Trandoshan and cannot equip gloves or boots. Lately on our server we have been ahving several drops of gloves with +5 or more to WS Experimentation. It's a waste of time even finding these let alone paying millions for them when I can't f'ing wear them.
Same can be said of skilltapes giving +1 to WS Exp. Most socketed clothing that I can equip is 5 pieces (jacket, shirt, pants, headwrap, belt) Right now skilltapes are bugged so only one or the highest stat mod will take effect when dropped into sockets. This means that (until fixed at least) I cannot get my vital extra points for experimentation.
I'm not even gonna start about what lack of armour on hands and feet does when attacked with flamethrowers...
Way to completely misread a post and then flame it with no evidence anyway.
FragFiend wrote:
That +artisan experimentation you say is worthless and capped, you are DEAD WRONG. As a human master artisan i have 11 instead of 10 experimentation points.
As far as the +assembly, not 100% sure b/c i'm not re-rolling my race to try it. But i'd say he's wrong in that aspect too.
FragFiend wrote:
That +artisan experimentation you say is worthless and capped, you are DEAD WRONG. As a human master artisan i have 11 instead of 10 experimentation points.
As far as the +assembly, not 100% sure b/c i'm not re-rolling my race to try it. But i'd say he's wrong in that aspect too.
Bakurasai wrote:
FragFiend wrote:
That +artisan experimentation you say is worthless and capped, you are DEAD WRONG. As a human master artisan i have 11 instead of 10 experimentation points.
As far as the +assembly, not 100% sure b/c i'm not re-rolling my race to try it. But i'd say he's wrong in that aspect too.
Actually, I presume the weapon assembly DOES make a difference. Cities with research centers provide +15 to weapon assembly, and many smiths report that it brings better successes in crafting. So why wouldn't +10 for being a Mon Cal do similar things?
Research center is +15% to EXPERIMENTATION ROLLS. Manufacturing center is +10 to assembly rolls, and no one takes that one because it does nothing.
It means something if you crit a lot
As a mon cal i have 110 to assembly, and i don't seem to crit fail more or less than my peers of other species.
And jennai is right, you can max out anything of value as an artisan with 10 points. the 11th is just overkill really. Now if it were 11 to weapon experimentation, it'd be a whole different story...
player cities.
You've at least heard of Increased Job Market, right? (10% , or was it 20%? bonus to all cash on mission terminals in the city)
http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Player%20Cities