Weaponsmith Archive
Thread: Best Weapon Crafting Question
I always experiment 3 at a time. In my experience, if you experiment 2 at a time, 1 at a time, or 4 at a time, you're extremely likely to have a critical fail when experimenting from around 80% (this happened almost 75% of the time). Experimenting 3 at a time seems to alleviate this problem, and I haven't had a critical fail in experimentation for as long as I can remember doing it this way. I think there may be some part of experimentation that we just don't understand yet... maybe doing it 3 at a time makes it so that it's under some certain "high risk" number when you experiment the final time, and you just pass it up or whatever.
Experimenting 3 at a time wastes about 1 point compared to doing it 2 at a time, and maybe 2 points compared to doing it 1 at a time. You'll usually end up with about 2 points left after maxxing out one of the stats.
Robbo1 wrote:
When u say 1, 2 or 3 points at a time do u mean put points in to damage say, so the bars move up and u expend experiment points, but only put in a few points.
Experimentation philosophy is where the rubber meets the road. I've got 5 or 6 friends amongst the elite and formerly-elite WSs of Ahazi and I've heard five different philosophies. So, for clarity let me explain what we mean, and then I'll confuse you a bit.
When we quote a number of experimentation points we mean that we highlight that many boxes in the damage experimentation line (or whichever line we're referencing at the time) and then hit the experiment button. Generally this is better than doing it all at the same time, the question however becomes, 'How many do you use'.
For various reasons, I do it one box at a time. It takes longer to get a good schematic, but the results are good.
Hopefully I can craft some decent weapons soon and start to earn a living
Best profit early is smuggler supplies. Take cruddy quality resources, and make WUKs and CDEF pistols and put them up in crates. Smuggler grinders will buy a lot of these so the profit margin on each may be slim, but the volume should make up for that.
Many thanks for any advice
Howdy;
Some prints require a private station - best way to solve this is using Droids, heh. Plus seems like the Critcal Failures are less using them. Best thing I like is /sample on something I want right now and be playing with schematics while doing so. Camp heals you, you get 1K or so of resource you wanted and MAYBE even got a decent schematic from the episode.
Other issue is WP's and DATA sharing same buffer. Droid (well made anyway) will hold 10 Items and 150 schematics !! Can slim down the Data accumulation without dropping wanted waypoints.