Weaponsmith Archive
Thread: Can anybody help a new WS? (Not a grinding question)
Damage speed all the way, and its obvious why. Each experiment will usually knock off one ham point or add 1 point to the range modifiers Ideal. In other words they never add up to anything resembling useful. While the speed damage can add tons of points to damage and speed.
A plus one to range will not cover up a plus seven to damage. 5 points of ham will only give a player what one more shot. Which they will need because the gun is consequently weak. I dump all I can into speed dam, and then any left over points into durability. With 2 points on the durability the persons gun might last another couple days, and last longer before it needs repaired. This stat people will notice as compared to a couple points less ham or a couple more points to the range.
If you want to work the range up best to do it in a scope. The points go further. Infact you can make a 15 plus range 1 ham job from a nice advanced scope. So tinkering range in the final assembly is very much a waste.
Dam speed all the way. If you have left over dump it into the durability. The simple fact is that altering the ham or range is experimentation intensive, and you yeild so little for it. The only exception might be in some melee components, or a weapon you have decided to make low ham. A newb dh17 sans stock and scope. Might be worth lowhamming so that the newb can just spam away
Depending on how many points you have and how experimentation goes, you may or may not have a few experimentation points left over. I will put these last couple points in different spots depending on what I am making. Most of the time, the HAM is not greatly affected by putting the points in there. Maybe a few lower HAM points but not much. Some of the melee weapons have absolutely horrible ranges. And a few extra points in there can make a difference when you keep missing. If the range is good, I normally go for durability. An extra 150 points in condition can keep the weapon useable for a longer time and can also give you a little more life if they have a bad repair.
Dodece wrote:
Damage speed all the way, and its obvious why. Each experiment will usually knock off one ham point or add 1 point to the range modifiers Ideal. In other words they never add up to anything resembling useful. While the speed damage can add tons of points to damage and speed.
A plus one to range will not cover up a plus seven to damage. 5 points of ham will only give a player what one more shot. Which they will need because the gun is consequently weak. I dump all I can into speed dam, and then any left over points into durability. With 2 points on the durability the persons gun might last another couple days, and last longer before it needs repaired. This stat people will notice as compared to a couple points less ham or a couple more points to the range.
If you want to work the range up best to do it in a scope. The points go further. Infact you can make a 15 plus range 1 ham job from a nice advanced scope. So tinkering range in the final assembly is very much a waste.
Dam speed all the way. If you have left over dump it into the durability. The simple fact is that altering the ham or range is experimentation intensive, and you yeild so little for it. The only exception might be in some melee components, or a weapon you have decided to make low ham. A newb dh17 sans stock and scope. Might be worth lowhamming so that the newb can just spam away
A weaponsmith after my own heart.
Generally, I experiment:
1) damage/speed
2) durability
3a) If I have points left over after getting durability over/near 1000 AND the range mods are low, I experiment on range.
3b) If I have points left over after getting durability over/near 1000 ANDthe range mods are already high, then I experiment on HAM costs. Experimenting on a 105 HAM cost stocked T21 is like shooting a squirt gun into a lake.
My strategy is two fold. For regular weapons that are not loot or krayt, i will put all my points towards damage/speed and the rest towards lowering HAMs. This is what most of the people on Tempest seem to want. For krayt weapons, i do all damage/speed and then put it into condition. From my experience, most people want their krayt weapons to last longer and i really can't blame them. So that is my two-cents worth and i hope it helps.