Weaponsmith Archive
Thread: I would like a WS crafting revamp (do we dare to ask this?)
Bermag wrote:. It should be possible to make a weapon with higher damage (and lower speed) or higher speed (lower damage).
JaasonKel wrote:
We should have a new type of component which determines whether the weapon fires energy or acid, cold etc. each with their own advantages and disadvantages.
MisplacedModifier wrote:
Bermag wrote:. It should be possible to make a weapon with higher damage (and lower speed) or higher speed (lower damage).
Not a bad idea, but with combat the way it is today, most specials take only a second or so to attack, I know my master swordsman can spam specials every second, regardless of the weapons speed. I dont think even if they DID do a combat revamp, everyone else would **edit** because speeds for mastery would have to be reduced so much, OR weapon speed would have to be able to go below 1 second again, in that case, you wouldnt need to use specials.
Good Idea though
I know that. That is why I wrote that this should happen after combat revamp. Assuming weapon speed willl again be important. I think that weapons speed should be improtant for all professions. The way the speed formula works is plain stupid. I also hope that devs does not just add some new speed caps (like 3 sec for rfileman) which would not make weapon speed more important, just a higher cap.
Anian wrote:
^^^
Can you point me toward any info on this crafting revamp that got pulled at the last minute? Not that I don't believe you...I'm just curious.
Anian
Several of the threads got deleted or HEAVILY edited with critical posts being taken out (particularly the well-worded ones while some flames were left in).
Essentially the Publish 7 crafting 'fix' was a HUGE problem. It reduced the possible results for experimentation to a max of ((Weapon cap for resources) - (Initial Assembly Percentage))/10.
So.... for guns that required bad resources that would take 5 or 6 exp points to cap damage, but which we've been able to make accurate, long-lasting, or lower HAM? It would take all 10 exp points to max damage. With no room left for other experimentation.
It also addressed the problem of the profession where you're either a Master with good resources or you're nothing, by insuring that you wereonly 12Exp-Point Masters with the absolute best resources or you were nothing.
It was a ridiculouspatch, and the outcry was almost universal. They proposed it once, and it was shouted down. They proposed it AGAIN in publish 7 and there was again a huge uproar. As a tease they pushed it anyway to let the 12 point masters craft some very nice schems, and then pulled it, most of us chose not to do so, some did.
Edited to add: So while there are MANY flaws in the crafting system, I'd just as soon they kept their hands off of it. Since the alternative seems to be complete idiocy.
Message Edited by Eola on 05-13-2004 01:07 PM