Weaponsmith Archive
Thread: Grenade Crafting. Question for devs/Corr
Now, Im only really starting to play around with grenades on my weaponsmith...if only cyrobans/glops can be enhanced well, thats bad. Almost as bad that our Plasma Flamethrower can't be pupped...
But in all honesty, grenades need a 360 degree revamp...in both their functionality and crafting/production...
I heartily agree with star. partialy because I too have a commando. And he is afterall the commando corr. (And a damn fine one too. Look at the dedication, going WS to test out all sorts of buggy weapons for us)
But yeah grenades seem well and truely borked beyond belief now. I think teh worst is the C22 which lists like 3 subs, that dont exist, and then there's chem and heavy warheads. Which arnt used in anything at all that I can tell.
Mines are also kinda borked. DXRs use medium warheads. But have really piss poor damage. WHere as the XRs use only 2 subs (light warhead and fusing mech) and do something like 300 points more.
The DXRs need to get a shot in the arm or something. The XRs seem to be fine though. Not lethal on their own. Really just a nuisance. But murder in big numbers. (As given by the hordes of dead imperials around my guilds bases when they all rush in headlessly and set off all 60 mines)
I realize explosives in general arnt really considered generally a 'big thing' by most WS. But there are especially these days alot of commandos otu there. And alot of us like tossing about these little packets of love. So I was wondering if we could get any sort of input on where the hell all these things are headed? As they only seem to get hit with more and more nerfs. When their next to useless in their current state. (Sure grenades LIST a 10 second timer. But you can only throw on of the same type like every 2 minutes. The damage blows against a PC, the dots generally arnt all that great when and IF they stick. And they take up alot of resources for a measley stack of 5)
CorenLanra wrote:
Uhm guys the enhancers haven't been there since _beta_. Hightly doubt they are going to get aroudn to adding them any time soon.
Specials and the addition of non-AoE weapons would be the BEST thing given to commando at this time, pups on the PFT is a small and useful measure...but it won't fix the profession.
FWIW, last time I checked, C22's also take acklay venom/kliknik glands.
I agree, commando weapons need a revamp (mainly looking at grenades and rocket launchers).
Or do I have to plant a chemical warhead in Coronet city hall to get action?
StarNick wrote:
Grenades are 25% of our overall profession, I wouldn't call them something unimportant...
Specials and the addition of non-AoE weapons would be the BEST thing given to commando at this time, pups on the PFT is a small and useful measure...but it won't fix the profession.
yes they are for commando but not for weaponsmith. And the Specials and the addition of non-AoE weapons would be more important i would think then grenades. For weaponsmith those just don't rank very high on the issue list. And yes if they are to be more used they need to be completly reworked i agree with that. Grenades as far as i know just are not any good know and they won't change if you change the crafting part of it. They need to be changed completely.
And if you really want to look at revamping for production, ALL commando weapons would have to be changed since ALL our weapons are 1) High up there in resources/production needed to craft (ie Rocket Launcher, and all our old consumable turned equipable weapons each take FIVE power handlers (even for CL22) and 2) Have built in states.
Most likely if we get specials, theres a chance our weapons will have to be changed because of the innate states, which would affect you guys too...
What really needs to be done is a broad schematic revamp for the profession as a whole, which grenade production would fall under. Its insane to have low CL grenades having the same resource requirements as a proton grenade, or a CL 22 Rocket Launcher taking 5 Proton grenades and many power handlers/feed mechanisms to craft. And that is a fairly large issue last time I checked Mor-Dan's issue list
Message Edited by StarNick on 07-23-2005 06:49 PM