Weaponsmith Archive

Thread: A Non-Holotrained Weaponsmith

Verse
Sat Dec 27, 2003 9:23 pm
#1

I have always done a combat class, in this game and other MMO games. I have no interest in being a Jedi and want to be a crafter for the heck of it.I am tempted to start a artisan and see what it's like to be a crafter in this game. Problem is, I am not sure what to specialize in.Weaponsmith seems interesting and I would love it if you guys could give me the pros and cons to anweaponsmith over the other crafting professions (architect, tailor, and armorsmith) and how important is it for a crafter to be his own merchant as well. Also what supplimental combat profession is good for a weaponsmith?



Verse Vermillion, Commando, Bloodfin
Versia Ghasiv, Master Dancer, Ahazi
EdOWar
Sat Dec 27, 2003 10:42 pm
#2

Master Weaponsmith requires a lot grinding to reach. Also, weaponsmithing is a very resource intensive profession, perhaps more so than any other crafting profession. We need to track 3-4 dozen resources constantly, and whena better version of a resource shifts in everything you stockpiled previously becomes obsolete overnight. This also means that you will have to craft new versions of your weapons when a better resource shifts in.


Once you make Master and open a store, be prepared for /tell hell. Once you make a name for yourself and build up a good customer base, you will receive /tells constantly with questions, inquiries and special orders. Most people will be totally clueless about weaponsmithing, so you'll have to spend a lot of time educating them about what you can and cannot do. Also, while most players are decent sorts, there are always a fewjerks who can ruin your whole day, if you let them. So grow a thick skin and learn to put the jerks on your ignore list.


Good supplemental professions for weaponsmith? Merchant is a must. You will need at least advertising III (so you can post your vendors on the planetary map). Smuggler might be good if you want to sell slice weapons as well (though you could probably make a deal with a master smuggler easily enough). Master Artisan might also be a good compliment: a few weapons require Control Units, and you could also make your own power-ups to sell along with your weapons.


Most importantly, read the Pentultimate Guide to Weaponsmithing FAQ(should be asticky in this forum). It has a lot of good advice and information about weaponsmithing.


Slim Vargo, Corbantis

Logix
Sat Dec 27, 2003 11:20 pm
#3

Pro:



  • Diverse business

  • Stable economy

  • You get to meet new people!

  • Experience upcoming weapon balance patch first-hand

  • Potential riches and fame

  • Independency

Cons:



  • Enormous competition

  • Huge dependency on resources

  • Obtaining Master is required to be able to craft guns worth selling

  • Most difficult crafter grind

  • Requires a fair amount of starting cash

  • Customer stupidity

  • Customer demands

You will need to get Novice Merchant if you wish to become a successful businessman in the weapon business. If you decide to go with it, check the stickied Guide for additional tips.


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