Weaponsmith Archive

Thread: Suggestions for improvement of the proffession

Xenozx
Tue Dec 30, 2003 8:39 am
#1

Hi there think we need a thread for this and I have been thinking up some different suggestions.



The looted components for weaponsmanufacturing are just fine except for a couple of things - crafters cannot get them themselves and they drop way too rarely.


Suggestion:


Let the weaponsmithing proffession be able to conduct timely experiments when they live in a city that is devoted to being a research center. This could work like schematics depending on your weaponsmithing lvl or speciality. Etc you select to try and manufacture a high power vibro motor. then you conduct the experimentation you can depending on your lvl and you need to get the experimentation upto 100% + it costs resources each time you try and you can only try like once a day or like that. these should ofcourse be possible to mass produce like normal schematics but maybe cost 10 or even 100 times the amount in resources to manufacture.


Next suggestion goes on why a masterweaponsmith is not able to tinker more with the wepoapons and powerups and such than he is.


I would personally like to see melee powerups sorted out like the ranged powerups and grenade powerups and maybe even let weaponsmiths make better and more different variations of powerups based on he's lvl. A variation could be to let the powerup change the damagetype of a weapon or add poison or other dots like burns and change the armorpiercing value of the weapon much more. ohh and btw fix the range mods on powerups "they do not work on melee powerups".


Last but not least please do not restrict crafters to be dependant on special loot drops or looted schematics in order to make new and or special weapons. We would all like the chance to be able to make good weapons. Let those special weapon schematics be attainable through quests maybe even long perilous quests that you need your friends help on...


That's my suggestions for now ...


Please comment or add your own ideas here so we can get the devs brewing...


Noren - Masterweaponsmith on chilastra / Xenozx melee combat phsychopat - master tka master heavy swordsman - master brawler and 2 2 1 3 fencer on chilastra.

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