Weaponsmith Archive
Thread: Are Resource Caps still broken? I don't want to craft with them still borked...
VJ500 wrote:
Ok, thanks for the response. I'm itching to craft again, lol - I moved to a research centre city, and can't wait to try my tapes/buff/city/bespin combo![]()
Hopefully the buffs will work better for you than they do for me!
HardwiredXMan wrote:
Ok, what exactly is broke. I've crafted a few weapons over the weekend and I have not seen any difference on the final weapon stats. Granted, I've only crafted FWG's, DL44 xt's, HLR's, scatters, PH's, ALR's and my usual small amount of commando weapons because tose sell the most.....but I haven't seen any difference at all. All my subcomponents are exact same stats also. I do notice I get a lot more amazing successes during experimentation and assemblyand only thing that's changed on my toon is I added a +5 assembly tape on Friday. Otherwise, nothing has changed for me. So is this an issue with specific weapons/resources that i'm not using or is it all crafting?
Only generic resources where CD is important is affected, so you should have noticed a difference in the ranged weapons you are mentioning.
Sounds strange that you arent experimencing any stats change when everyone else is.
Can you perhaps state what your final assembly comes out as when capping a line?
NVM, I read the sticky. I guess the reason I didn't see much of a difference is because I have always used JTL resources. So If I have a spot that just takes steel, although Mivioam duralloy steel is the best non-JTL steel on ahazi server (has 637 CD and 964 OQ....I use JTL steel instead which is 996 CD and 1000 OQ. I do the same with other stats as well....JTL generic resourceshave always been better to use than others. Ifaschematic takes a generic resource, I use JTL resources which are always 1000 times better. So no wonder my stuff is exactly the same. Since the named resources haven't changed and it's just the generic ones, I'm not affected. Guess some servers don't have exceptional JTL resources like my server.
So I'm thinking the devs have tweaked commando a bit and probably wanted to adjust thier weapons since they get specials now. That would be reason enough to change the resource caps I believe. So If this is the case, then I don't see the devs changing it back to what it was pre-pub 24.
Summerflame wrote:
HardwiredXMan wrote:
Ok, what exactly is broke. I've crafted a few weapons over the weekend and I have not seen any difference on the final weapon stats. Granted, I've only crafted FWG's, DL44 xt's, HLR's, scatters, PH's, ALR's and my usual small amount of commando weapons because tose sell the most.....but I haven't seen any difference at all. All my subcomponents are exact same stats also. I do notice I get a lot more amazing successes during experimentation and assemblyand only thing that's changed on my toon is I added a +5 assembly tape on Friday. Otherwise, nothing has changed for me. So is this an issue with specific weapons/resources that i'm not using or is it all crafting?
Only generic resources where CD is important is affected, so you should have noticed a difference in the ranged weapons you are mentioning.
Sounds strange that you arent experimencing any stats change when everyone else is.
Can you perhaps state what your final assembly comes out as when capping a line?
I'll check on that in a bit, don't recall of hand.