Weaponsmith Archive
Thread: Getting Critical Fails?
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wparson
Mon Oct 24, 2005 9:44 am
#1
Get 1 box in FS experimentation. Have made 10 guns and subs with nothing less than great success. The difference is drastic, no port, no buff, research center. Not1 moderate or crit in over 100 experimentatiuons. The craft algorithm for ws is definatley broken, this does not effect AS or most other craft profsas far as i can tell and is only a WS issue.
flounder05
Mon Oct 24, 2005 9:49 am
#2
I think something is off somewhere. I could make perfect melee sub components with my resources and with the buff, but I do way worse experimentation wise with the buff.
atodorovic
Mon Oct 24, 2005 9:52 am
#3
something has to be off somewhere, it just shouldnt happen, master crafter, +25 experimnet mods, +25 bespin, +15.00 tool, +44.898 station and research center, and a buff...
to yield...
Moderate Success
Moderate Success
Critical Failure
on a PowerHammer with 'perfect' rescources
to yield...
Moderate Success
Moderate Success
Critical Failure
on a PowerHammer with 'perfect' rescources
Ecnirp
Mon Oct 24, 2005 10:14 am
#4
I only use buffs now when I am making weapon schematicsto stockmy vendor, just for the couple of extra points of damage they let me squeeze out of my resources.. and it is just a couple.
If its anything where I can't afford to get a critical failure or moderate success... like using enhancements for example I don't bother. I would rather lose a couple of points of damage than lose a whole weapon that has millions worth of enhancements in it.
Plus, Iam more likely to get an amazing success with no buffs and bespin port than with buffs and bespin port.
atodorovic
Mon Oct 24, 2005 4:13 pm
#6
Malanor wrote:
Damn that's sad. The buffs are a joke IMHO.
this game is starting to be a joke unfortunately...
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