Weaponsmith Archive
Thread: Mustafar Weapons..CL 55?
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callahan44
Tue Oct 25, 2005 8:27 am
#1
Was just looking at "Treasures of Mustafar"
http://starwarsgalaxies.station.sony.com/content.jsp?page=Treasures%20of%20Mustafar
Why the hell have they added CL 55 master weapons? I can understand CL 80..
Mustafar Bandit Sword
Skill Mods
General Melee Accuracy: 15
Combat Level Required: 55
Skill Required: Master Fencer
Damage
Base Type: Kinetic
Attack Speed: 2.18
Your modified Speed: 2.18
Damage: 483-966
Accuracy Bonus: 20
Wound: 2.9%
Estimated Base DPS: 332.11 / sec
Your modified DPS: 332.11 / sec
Other Stats:
Range: 0-5m
Special Attack Cost: 66
Is this a typo?
http://starwarsgalaxies.station.sony.com/content.jsp?page=Treasures%20of%20Mustafar
Why the hell have they added CL 55 master weapons? I can understand CL 80..
Mustafar Bandit Sword
Skill Mods
General Melee Accuracy: 15
Combat Level Required: 55
Skill Required: Master Fencer
Damage
Base Type: Kinetic
Attack Speed: 2.18
Your modified Speed: 2.18
Damage: 483-966
Accuracy Bonus: 20
Wound: 2.9%
Estimated Base DPS: 332.11 / sec
Your modified DPS: 332.11 / sec
Other Stats:
Range: 0-5m
Special Attack Cost: 66
Is this a typo?
noSup4u
Tue Oct 25, 2005 8:33 am
#2
lots of them have 55
this limits them to people that have more combat skill points usedthan just a single combat mastery.
i wouldnt be surprised to see some weapons with double mastery level requirements as well soon.
callahan44
Tue Oct 25, 2005 9:08 am
#3
So if there is a CL 55 Master Smuggler weapon, I'm going to have to find +1 CL by dropping other skills....
This really discriminates against single combat elite templates, who are more than likely crafters.
This really discriminates against single combat elite templates, who are more than likely crafters.
StrandedonEarth
Tue Oct 25, 2005 2:21 pm
#4
On the Friday Feature it was listing some armor pieces as requiring CL 70 to equip. Whether that's what actually went live or not...
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