Weaponsmith Archive
Thread: Accuracy Bonus
http://forums.station.sony.com/swg/board/message?board.id=cudiscussiontemp&message.id=1359
How does accuracy work in the new system? It seems like the to-hit is affected more by difference in CL than it is by profession mods.
Accuracy does two things:
* Determines probability of hitting the target.
* If your accuracy is greater than defensive skills of your target, you do additional damage.
Level difference between the player and the target also has an effect on hitting and damage done.
Earland wrote:
I believe this testing will alsotake into consideration a weapons accuracy modifier:
I have been on Testcenter studying the combat system for some time, and I also have been keeping up with the Weaponsmith boards to see if I missed anything. I have noticed that no one has mentioned (if they have already, and I missed it, I am sorry) that Accuracy effects damage from a weapon. This includes the accuracy bonus a weapon has. This is the hard part... during my testing I have noticed that weapons using the same special... doing the same damage type... doing the same damage, end up doing different end numbers to the same target. These evaluations are constant and only lead to one possiblity... accuracy adding to the damage, but weapons don't list their accuracy currently. Since there are no listed accuracies on weapons, it is hard to tell if a different accuracy on a weapon actually effects the weapon... so I began testing with profession accuracy.
I began my test by taking an axe and becoming a novice brawler... I then attacked a comrade of mine with the melee hit. (I chose my test target to be a player because of the lack of damage multipliers and dividers for level difference). I then proceeded up the 2-handed line until master... then continued to get as much accuracy as possible before all my skill points ran out. Just to prove level had nothing to do with the damage being involved, I switced my template at the end to produce the same level as the insanely high accuracy one, but chose only 2-Handed as my brawler profession... all the rest were ranged leaving me with only the swordsmans accuracy mods... here were my results.
CL 80 Tyrinius Naritus MR/MBH/MMa/Pistoleer 0300
Initial Tests
Novice Brawler
21 Pts. Dmg. Acc. 10
22 Pts. Dmg. Acc. 25
22 Pts. Dmg. Acc. 40
23 Pts. Dmg. Acc. 55
24 Pts. Dmg. Acc. 75
24 Pts. Dmg. Acc. 90
25 Pts. Dmg. Acc. 100
25 Pts. Dmg. Acc. 110
26 Pts. Dmg. Acc. 125
26 Pts. Dmg. Acc. 140
26 Pts. Dmg. Acc. 145
26 Pts. Dmg. Acc. 150
27 Pts. Dmg. Acc. 160
27 Pts. Dmg. Acc. 170
28 Pts. Dmg. Acc. 185
28 Pts. Dmg. Acc. 195
28 Pts. Dmg. Acc. 205
29 Pts. Dmg. Acc. 215
29 Pts. Dmg. Acc. 225
29 Pts. Dmg. Acc. 235
30 Pts. Dmg. Acc. 245
30 Pts. Dmg. Acc. 260
31 Pts. Dmg. Acc. 275
32 Pts. Dmg. Acc. 300
32 Pts. Dmg. Acc. 305
32 Pts. Dmg. Acc. 315
33 Pts. Dmg. Acc. 330
34 Pts. Dmg. Acc. 350
35 Pts. Dmg. Acc. 375
35 Pts. Dmg. Acc. 395 (At level 80)
28 Pts. Dmg. Acc. 195 (Lvl 80, but lower melee accuracy)
The first line indicates my target, his level, and his template. I then proceeded to use the SAME axe, with the same special, on him as I went up in accuracy. The final line of the testing was me respecing to the lowest accuracy a 2-Handed fighter could have and then picking up everything I could to get back up to level 80 without adding accuracy. As you can tell accuracy effect the end damage of your weapon. The reason I am posting this hereis that once accuracy is corrected on weapons we will be able to use these base bonuses to have the possibility of increasing the damages of our weapons. I have tested with frog weapons as well with higher level specials... but I was unable to find the accuracy bonus because it always says zero... BUT I did have two pikeman weapons used with the same stats (Massassi Lance and NSEL) that ended with the NSEL doing more damage from the same individual. This seems to be from the accuracy modifier that we cannot see. I will get back on when I can get more "certain" answers to my questions.
Thanks for the testing really interesting to know.
CL 80 Tyrinius Naritus MR/MBH/MMa/Pistoleer 0300
Initial Tests
Novice Brawler
21 Pts. Dmg. Acc. 10
22 Pts. Dmg. Acc. 25
22 Pts. Dmg. Acc. 40
23 Pts. Dmg. Acc. 55
24 Pts. Dmg. Acc. 75
24 Pts. Dmg. Acc. 90
25 Pts. Dmg. Acc. 100
25 Pts. Dmg. Acc. 110
26 Pts. Dmg. Acc. 125
26 Pts. Dmg. Acc. 140
26 Pts. Dmg. Acc. 145
26 Pts. Dmg. Acc. 150
27 Pts. Dmg. Acc. 160
27 Pts. Dmg. Acc. 170
28 Pts. Dmg. Acc. 185
28 Pts. Dmg. Acc. 195
28 Pts. Dmg. Acc. 205
29 Pts. Dmg. Acc. 215
29 Pts. Dmg. Acc. 225
29 Pts. Dmg. Acc. 235
30 Pts. Dmg. Acc. 245
30 Pts. Dmg. Acc. 260
31 Pts. Dmg. Acc. 275
32 Pts. Dmg. Acc. 300
32 Pts. Dmg. Acc. 305
32 Pts. Dmg. Acc. 315
33 Pts. Dmg. Acc. 330
34 Pts. Dmg. Acc. 350
35 Pts. Dmg. Acc. 375
35 Pts. Dmg. Acc. 395 (At level 80)
28 Pts. Dmg. Acc. 195 (Lvl 80, but lower melee accuracy)
The first line indicates my target, his level, and his template. I then proceeded to use the SAME axe, with the same special, on him as I went up in accuracy. The final line of the testing was me respecing to the lowest accuracy a 2-Handed fighter could have and then picking up everything I could to get back up to level 80 without adding accuracy. As you can tell accuracy effect the end damage of your weapon. The reason I am posting this hereis that once accuracy is corrected on weapons we will be able to use these base bonuses to have the possibility of increasing the damages of our weapons. I have tested with frog weapons as well with higher level specials... but I was unable to find the accuracy bonus because it always says zero... BUT I did have two pikeman weapons used with the same stats (Massassi Lance and NSEL) that ended with the NSEL doing more damage from the same individual. This seems to be from the accuracy modifier that we cannot see. I will get back on when I can get more "certain" answers to my questions.