Weaponsmith Archive

Thread: Post CU loot enhancers

Bedew
Thu Apr 28, 2005 4:44 pm
#1

Now that the CU has "leveled" the playing field and nerfed you all to death I was curious as to whether the loots like tissue and vibro motors will be worth getting. I looted some very nice tissue right before the CU went live and am curious as to how they are going to be implemented now. Any help is appreciated.


Bedew



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rivvers
Thu Apr 28, 2005 5:07 pm
#2

post cu tissue sucks now,teh stats didn't change. Th enew tissue is all in the 100 damage range,had some guy offer 6 sets of 100 damage tissue already




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neilc
Thu Apr 28, 2005 5:17 pm
#3


yeah and all WS that made post CU tissue in handlers lost out bigtime,BS




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Bedew
Thu Apr 28, 2005 5:18 pm
#4

So basically all tissues suck now? BTW how did your hammer convert Rivver?


Bedew



SMUGGLERS BLUES'

ARCHITECTURE,

LOOT,RESOURCES AND SMUGGLED ITEMS

A DIVISION OF HAWKE ENTERPRISES

SHADOWFIRE, 1 W. MAIN BRENN

and just off the shuttle

IN LEONESS DANTOOINE

(OFFERS TO THESMUGGLER VENDORS PLEASE)



OkawieThorn
Thu Apr 28, 2005 7:53 pm
#5

i was so disappointed i cried not sure i will stay now

had about 50 crates of various amts of krayt adv. handlers made up, 4 sets of 10

some had 137 max damaga all now max damage 60 this sucks big time




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CorenLanra
Thu Apr 28, 2005 8:35 pm
#6

Look on the bright side.. (posted on the combat balance discussion and smuggler forums)

Here is some info and insight from today..

---------------------------------------------------------------------------------------------------------------------------------------------------------------
Next I crafed a few new pistols, and chose the Death-Hammer model
I used all pre-made components, which are not balanced toward the CU compared to newly made components (of which I have not had time to make factory runs, and why should I when they would come out worse than ones made last week?)

Death-Hammer #1 (Krayt tissue 30 dmg -.30 was used experimented to -1.97 dmg 17-71 dmg)
2.04 298-626 after a 5% Slice for dmg

Dealth-Hammer #2 (I used premium resources and my best pre-nerf components, no kryat tissue)
2.07 303-611 after a 7% Slice for dmg

Death-Hammer #3 (my goal here was to make the worst weapon possible but in the end used a stadard barrel axidite iron and the same ABPH as #2)
2.12 229-524 after a 19% Slice for dmg
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
It is pretty obvious that the higher damage your weapon, the lower % of a slice you get. Given this is only out of 3 tries and one model gun but I feel there will be a distinct pattern. Also I feel that soon WS will be trying to find the lowest quality material that they can use before slicing %'s drop off to the point where in the end the weapon is less DPS overall.

Also, as you can see a 30 dmg tissue ended up with only a 15damage increase including the slice. Stuff that is enhanced is slicing for less% now, and lower end stuff not made as well slices for more.



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moondog01
Thu Apr 28, 2005 9:01 pm
#7

so crap recources and a smuggler > uber rec and 12 pts?



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