Weaponsmith Archive
Thread: Post CU loot enhancers
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Bedew
Thu Apr 28, 2005 4:44 pm
#1
Now that the CU has "leveled" the playing field and nerfed you all to death I was curious as to whether the loots like tissue and vibro motors will be worth getting. I looted some very nice tissue right before the CU went live and am curious as to how they are going to be implemented now. Any help is appreciated.
Bedew
SMUGGLERS BLUES'
ARCHITECTURE,
LOOT,RESOURCES AND SMUGGLED ITEMS
A DIVISION OF HAWKE ENTERPRISES
SHADOWFIRE, 1 W. MAIN BRENN
and just off the shuttle
IN LEONESS DANTOOINE
(OFFERS TO THESMUGGLER VENDORS PLEASE)
rivvers
Thu Apr 28, 2005 5:07 pm
#2
post cu tissue sucks now,teh stats didn't change. Th enew tissue is all in the 100 damage range,had some guy offer 6 sets of 100 damage tissue already
neilc
Thu Apr 28, 2005 5:17 pm
#3
yeah and all WS that made post CU tissue in handlers lost out bigtime,BS
Bedew
Thu Apr 28, 2005 5:18 pm
#4
So basically all tissues suck now? BTW how did your hammer convert Rivver?
Bedew
SMUGGLERS BLUES'
ARCHITECTURE,
LOOT,RESOURCES AND SMUGGLED ITEMS
A DIVISION OF HAWKE ENTERPRISES
SHADOWFIRE, 1 W. MAIN BRENN
and just off the shuttle
IN LEONESS DANTOOINE
(OFFERS TO THESMUGGLER VENDORS PLEASE)
OkawieThorn
Thu Apr 28, 2005 7:53 pm
#5
i was so disappointed i cried not sure i will stay now
had about 50 crates of various amts of krayt adv. handlers made up, 4 sets of 10
some had 137 max damaga all now max damage 60 this sucks big time 
CorenLanra
Thu Apr 28, 2005 8:35 pm
#6
Look on the bright side.. (posted on the combat balance discussion and smuggler forums)
Here is some info and insight from today..
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Next I crafed a few new pistols, and chose the Death-Hammer model
I used all pre-made components, which are not balanced toward the CU compared to newly made components (of which I have not had time to make factory runs, and why should I when they would come out worse than ones made last week?)
Death-Hammer #1 (Krayt tissue 30 dmg -.30 was used experimented to -1.97 dmg 17-71 dmg)
2.04 298-626 after a 5% Slice for dmg
Dealth-Hammer #2 (I used premium resources and my best pre-nerf components, no kryat tissue)
2.07 303-611 after a 7% Slice for dmg
Death-Hammer #3 (my goal here was to make the worst weapon possible but in the end used a stadard barrel axidite iron and the same ABPH as #2)
2.12 229-524 after a 19% Slice for dmg
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
It is pretty obvious that the higher damage your weapon, the lower % of a slice you get. Given this is only out of 3 tries and one model gun but I feel there will be a distinct pattern. Also I feel that soon WS will be trying to find the lowest quality material that they can use before slicing %'s drop off to the point where in the end the weapon is less DPS overall.
Also, as you can see a 30 dmg tissue ended up with only a 15damage increase including the slice. Stuff that is enhanced is slicing for less% now, and lower end stuff not made as well slices for more.
Here is some info and insight from today..
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Next I crafed a few new pistols, and chose the Death-Hammer model
I used all pre-made components, which are not balanced toward the CU compared to newly made components (of which I have not had time to make factory runs, and why should I when they would come out worse than ones made last week?)
Death-Hammer #1 (Krayt tissue 30 dmg -.30 was used experimented to -1.97 dmg 17-71 dmg)
2.04 298-626 after a 5% Slice for dmg
Dealth-Hammer #2 (I used premium resources and my best pre-nerf components, no kryat tissue)
2.07 303-611 after a 7% Slice for dmg
Death-Hammer #3 (my goal here was to make the worst weapon possible but in the end used a stadard barrel axidite iron and the same ABPH as #2)
2.12 229-524 after a 19% Slice for dmg
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
It is pretty obvious that the higher damage your weapon, the lower % of a slice you get. Given this is only out of 3 tries and one model gun but I feel there will be a distinct pattern. Also I feel that soon WS will be trying to find the lowest quality material that they can use before slicing %'s drop off to the point where in the end the weapon is less DPS overall.
Also, as you can see a 30 dmg tissue ended up with only a 15damage increase including the slice. Stuff that is enhanced is slicing for less% now, and lower end stuff not made as well slices for more.
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