Weaponsmith Archive

Thread: Can someone post stats for pre-patch Vs. post-patch experimentation fix?

ooooohhhhhaaaaahhhh
Thu Nov 13, 2003 6:54 am
#1

I won't be home until later and the suspense is killing me. I was wondering if someone could post the pre-patch vs. post patch stats for two weapons: FW of course, and something unaffected by the projectile feed removal like the laser rifle. I want to know how bad this experimentation 'fix' is going to hurt our market.



Bo'Pal Zhan
Sarelorn
Thu Nov 13, 2003 12:30 pm
#2

Projectile feed 'fix' brought the bottom end damage up to half of the max, but left the max unchanged. With the materials I had handy, an advanced projectile feed came out 19-38, -0.37 at about 75% experimental damage.


An FWG5 made with it and an advanced projectile barrel maxed out at 170 damage and 2.2 speed. Not impressed.


Scatter pistol had the feed mechanism removed, not the power handler.


Chemical dispersion mechs were not fixed.




Wubette
-----------
Wubette's Combat Warehouse
-5115, 2675, South of Theed, Naboo
Ahazi Server
JaatoWaals
Thu Nov 13, 2003 12:47 pm
#3

Query- do you know if the percentage gain per experimentation point remains fixed at 7% or if it is not variable, depending on resource attribute quality?



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
LLJK_Griz
Thu Nov 13, 2003 2:25 pm
#4

New feed mechs have about 20 min damage, max damage and speed are unchanged. The bar now goes out to like 75% when filled vs 45ish before, but this has no effect on stats.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
LLJK_Griz
Thu Nov 13, 2003 2:32 pm
#5

oh, lovely ... manufacturing schematics in datapad were retroactively changed. the ones i made last night have been updated to the new requirements.


good fwg5/scatter/launcher are not craftable at all any more. once people sell out of the crated ones they made before the patch, there will be no more available.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
WillyWatanabi
Thu Nov 13, 2003 2:49 pm
#6

Actually, I'd proud of SOE for doing that. It shows their actually getting the hang of this MMORPG thing. Of course, it sucks for us weaponsmiths, but otherwise it's a good thing for the game in general to not have these pre-nerf FWG5's sitting in datapads.



--Willy Watanabi
Sergeant in the Praetorian Dark Forces
Master WS, 4-2-4-4 Merchant, 2-4-4-3 Brawler
JaatoWaals
Thu Nov 13, 2003 2:51 pm
#7

My thanks for the information regarding experimentation.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
Betatoxin
Thu Nov 13, 2003 6:04 pm
#8

The stockpiles will still need to sell out even thought the schematics changed before the impact is truly known. Some people made thousands of pre-nerf weapons I hear, even with fast decay guns it will be a while before they all go.
DigMasta
Thu Nov 13, 2003 6:32 pm
#9

Yeah, lame. I made FWG5 schematics to get around the nerf, thinking I was clever. Bah.



--------------------
Oush Specular, Master Weaponsmith
Riverlands, Coronet, Corellia (-1043, -3772)
The widest selection of weapons in the Galaxy, from
Vk's to HPBC's. Dedicated grenade vendor, too!
Renescent
Thu Nov 13, 2003 7:37 pm
#10

I made about 50 FWG5's to sell somewhere down the road. I have probably 20-30 Scatter/Launchers on my vendor from the time before they fixed the PPB... now they seem to be better than the new ones.



Renescent - Master Weaponsmith
Xarxet GM and Mayor of Xarxet City, Rori
http://www.xarxet.com
Come visit the XTC Malls!!!
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RebelKnight
Fri Nov 14, 2003 1:38 am
#11

I can verify that info.


My FWG5s went from 60-207 1.8 to 62-172 2.2


My Scatters went from 117-184 1.9 to 112-146 2.2



I tried making a few other guns and I didn't notice any difference in experimentation. The stats and experimentation points were coming out the same as last night.



Tsukuri - Master Weaponsmith - Flurry

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