Weaponsmith Archive
Thread: Can someone post stats for pre-patch Vs. post-patch experimentation fix?
Projectile feed 'fix' brought the bottom end damage up to half of the max, but left the max unchanged. With the materials I had handy, an advanced projectile feed came out 19-38, -0.37 at about 75% experimental damage.
An FWG5 made with it and an advanced projectile barrel maxed out at 170 damage and 2.2 speed. Not impressed.
Scatter pistol had the feed mechanism removed, not the power handler.
Chemical dispersion mechs were not fixed.
New feed mechs have about 20 min damage, max damage and speed are unchanged. The bar now goes out to like 75% when filled vs 45ish before, but this has no effect on stats.
oh, lovely ... manufacturing schematics in datapad were retroactively changed. the ones i made last night have been updated to the new requirements.
good fwg5/scatter/launcher are not craftable at all any more. once people sell out of the crated ones they made before the patch, there will be no more available.
I can verify that info.
My FWG5s went from 60-207 1.8 to 62-172 2.2
My Scatters went from 117-184 1.9 to 112-146 2.2
I tried making a few other guns and I didn't notice any difference in experimentation. The stats and experimentation points were coming out the same as last night.
Tsukuri - Master Weaponsmith - Flurry