Weaponsmith Archive

Thread: How many non-mineral harvesters do you use?

Bermag
Thu Nov 13, 2003 5:59 am
#1

Minerals is what we use most of all and I guess most of us have a full park of mineral harvesters. But we also need gas and chemicals (and to some extent wood as well). How many of the other harvesters do you own?

Do you have a full set of chemical and gas harvester to be used when for example a good polymer or Irolunn gas spawns? Or do you don't care about harvesting this and instad buy ?

I currently only have 1+1 gas/chemical 7 rate mediums but will at least buy one high rate heavy of each. When I can afford it I will probably buy more heavies (well, when Iroulunn spawns on our server I will buy as many as I can afford).

I switch what I use depending on waht is available.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Ciirybeccaskyr
Thu Nov 13, 2003 6:21 am
#2

i have 2 chems and 2 gas with a arangement to utilize a arch freind of mines gas harvesters if ilronium spawns and i probably fill everyone in my guilds lots up with personal harvesters as well



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Teemo
Thu Nov 13, 2003 6:26 am
#3

I only use 2 Heavy Gas and 2 Medium Chem (pull 7). I also actually have 3 Heavy Floras due to a really great shift of organics. The floras paid themselves off two-fold.

Bermag
Thu Nov 13, 2003 6:33 am
#4

using other peoples lots: How does that work (haven't done it yet)? Do the lot owner have to place the harvester and then give you administration rights ?

If so, how about redeeding the harvester? Do the lot owner have to do that?

Are you keeping those borrowed harvesters in the same location so you don't have to get the owner to move it or how are you doing this?



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Ciirybeccaskyr
Thu Nov 13, 2003 6:37 am
#5

in my arch days i did alot of this its a major pain you have to either place it yourself and hve themstanding there to use the /transferstucture commnand or have them place it. Either way they have to put you one the admin list and then come pick it up when it shifts. I also did have some that i left in one spot but that only realy works for architecture as you cant pick what you want to mine you are stuck with whats in that location. IF you want to place you nice heavies make sure its someone you trust to be there and be able to go back and pick it up in aweek.



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Bermag
Thu Nov 13, 2003 6:51 am
#6

Might be better to use someone else lots for factories. But then you really have to trust the person.

The only thing worse than having to loose a heavy harvester is loosing a factory when you have just madw a large run of expensive stuff. :-)



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Ciirybeccaskyr
Thu Nov 13, 2003 6:54 am
#7

all my houses and factories are on others lots got to do that to be able to mine and run a bussines the factories and houses you just have to know that they arnt going to scam you or the harvestors you have to get them to take time out form playing the game to go pick up and move harvestors for you. i only have a few close freinds that i get to do this for me usualy cause it is a pain



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Shindia
Thu Nov 13, 2003 9:23 am
#8

I've spent a huge amount on harvesters along my way to master. Right now I have 6x 4 rate medium mineral (mothballed), 6x 6 rate medium mineral (use on a friends lots), 4x 7 rate medium mineral, 1x 7 rate heavy mineral(not mothballed yet but will soon), 5x 11 rate heavy mineral (my new pride and joy fleet - harvested over 97k of duralloy with them in the first day and 1/2 of having them), 8x 6 rate medium chem (for any good OQ polymer that appears), 8x 6 rate medium gas (for the moment iroluun appears - not been used yet), 2x 13 rate fusion, 2x 15 rate fusion. Don't ask me how much all that cost, I don't want to think about it

Shindia
Chilastra
Master Weaponsmith (for just under a week - but don't tell too many people, I still need to get iroluun, axidite, good steel and good iron before I can be properly competitive )



Shindia - Chilastra - Master Weaponsmith, Master Medic, Master Doctor

Iblith - Chilastra - Master Riflewoman, Master CH, Medic 4.2.4.0
PostingAsIntended
Thu Nov 13, 2003 12:53 pm
#9

I don't have a clue how you guys do this. I am a Novice WS (0404) and am prolly gonna give it up (maybe give up the whole game).


I tried the harvester thing for a while. It ruined me financially. I found that I can macro-sample overnight and get 3x the resources that my personal mineral extractors were able to get.


These are the issues I am having:


1) It costs a discusting amount of money to run a single harvester,forget paying forenough harvesters to be worth using. If I sold 100% of the resources I bring in, it would pay almost half the cost, maybe.


2) It costs 3000 credits to move a harvester. I couldn't even think about trying it. So I ask, is that money lost, or when you lay it back down, the money is still in it? I would need to move harvesters around daily.


3) its costs money to maintain a harvester even if you switch itoff!!!! Christ!


Now I need to use factories to produce sub-componants for some top-end guns. So I need to buy a factory? I need to pay blood money to keep it from self-destructing? Fuk this.

Kershakk
Thu Nov 13, 2003 9:03 pm
#10






PostingAsIntended wrote:

I don't have a clue how you guys do this. I am a Novice WS (0404) and am prolly gonna give it up (maybe give up the whole game).


I tried the harvester thing for a while. It ruined me financially. I found that I can macro-sample overnight and get 3x the resources that my personal mineral extractors were able to get.


These are the issues I am having:


1) It costs a discusting amount of money to run a single harvester,forget paying forenough harvesters to be worth using. If I sold 100% of the resources I bring in, it would pay almost half the cost, maybe.


2) It costs 3000 credits to move a harvester. I couldn't even think about trying it. So I ask, is that money lost, or when you lay it back down, the money is still in it? I would need to move harvesters around daily.


3) its costs money to maintain a harvester even if you switch itoff!!!! Christ!


Now I need to use factories to produce sub-componants for some top-end guns. So I need to buy a factory? I need to pay blood money to keep it from self-destructing? Fuk this.






1) If you're placing your harvesters on 10% plots, I can see this happening. But even should you drop a base rate personal on a 70% lot you're pulling in roughly 1,750 resources. Even if you hocked them off at a pittance of 1cr/unitthat would more than pay for a single day's maintenance on a personal (credits wise).


2) Money is lost, I am not sure why you're moving a harvester around daily, unless you own 1 and are using it to gather everything ... ?


3) Doesn't consume power though. I don't know how to reconcile cash being used even if it's off, save maybe wear and tear, but it's odd that wear and tear is the same if it's doing nothing versus drilling the planet surface.


At a lower stage in your weaponsmithing career, you'll have to run missions to support yourself. I started with 7 personals and 3 wind generators (for margin of safety), eventually upgrading to 8 mediums and 2 solars for my entire grinding path. You run a half dozen doubled up survey missions (assuming you have some high level marksman to get the high end survey payouts, stupid yes, but that's how it is) and you'll cover the cost of running your resourcing. I always thought it was ridiculously simple. If you think that it's too much effort to do a half dozen doubled up missions to support 8 medium harvesters dragging out maybe 30,000 units of resources a day - then perhaps you should give up Even now I don't move any kind of significant distance without picking up a doubled up survey mission and a clear idea on what resources are where. This way during your travels you even make a profit above and beyond ticket prices

WerrtZer
Thu Nov 13, 2003 9:23 pm
#11






Kershakk wrote:





PostingAsIntended wrote:

I don't have a clue how you guys do this. I am a Novice WS (0404) and am prolly gonna give it up (maybe give up the whole game).


I tried the harvester thing for a while. It ruined me financially. I found that I can macro-sample overnight and get 3x the resources that my personal mineral extractors were able to get.


These are the issues I am having:


1) It costs a discusting amount of money to run a single harvester,forget paying forenough harvesters to be worth using. If I sold 100% of the resources I bring in, it would pay almost half the cost, maybe.


2) It costs 3000 credits to move a harvester. I couldn't even think about trying it. So I ask, is that money lost, or when you lay it back down, the money is still in it? I would need to move harvesters around daily.


3) its costs money to maintain a harvester even if you switch itoff!!!! Christ!


Now I need to use factories to produce sub-componants for some top-end guns. So I need to buy a factory? I need to pay blood money to keep it from self-destructing? Fuk this.






1) If you're placing your harvesters on 10% plots, I can see this happening. But even should you drop a base rate personal on a 70% lot you're pulling in roughly 1,750 resources. Even if you hocked them off at a pittance of 1cr/unitthat would more than pay for a single day's maintenance on a personal (credits wise).


2) Money is lost, I am not sure why you're moving a harvester around daily, unless you own 1 and are using it to gather everything ... ?


3) Doesn't consume power though. I don't know how to reconcile cash being used even if it's off, save maybe wear and tear, but it's odd that wear and tear is the same if it's doing nothing versus drilling the planet surface.


At a lower stage in your weaponsmithing career, you'll have to run missions to support yourself. I started with 7 personals and 3 wind generators (for margin of safety), eventually upgrading to 8 mediums and 2 solars for my entire grinding path. You run a half dozen doubled up survey missions (assuming you have some high level marksman to get the high end survey payouts, stupid yes, but that's how it is) and you'll cover the cost of running your resourcing. I always thought it was ridiculously simple. If you think that it's too much effort to do a half dozen doubled up missions to support 8 medium harvesters dragging out maybe 30,000 units of resources a day - then perhaps you should give up Even now I don't move any kind of significant distance without picking up a doubled up survey mission and a clear idea on what resources are where. This way during your travels you even make a profit above and beyond ticket prices







Ditto...


I fail to see how anyone cannot make money this way, and even since I mastered I still grab 2 Ferrous metal missions everytime I head out to my harvesters.


On the subject of redeeding personals: DON'T DO IT!!! You can make personals for a 1/4 of the redeed fee or even buy them for half of it. It takes less to make a PMH than it does to make some weapons for chrissake. Beg, borrow or steal for a medium and try to build up your fleet, steadily over time.


To quit at 0,4,0,4 is silly when you are in fact over the worst bit, and can actually sell some guns now...




Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
Ajo79
Fri Nov 14, 2003 4:24 am
#12

I'm weaponsmith 0-4-0-4 with my own weapon store, and I stock equipment as well.


Weapon sells on the vendor are quite slow at the moment, butI sell 1-2 weapons daily on the bazaar. I have the resources for ABPH and lasers. My WUKs sells realy well (crate of 25, 2500 credits). Power Ups sells both from the vendor and bazaar.


Should I only focus on weapons I would make a nice loss, but combined with the equipment and some resource sells on the bazaar I make a profit.


I have 5 medium mineral harvies, along with 3 Solar generators. The solars are realy good... the cost for 1 unit on a 50% is less than 0,2 credits.


So far I've used personal harvies for chemical, but when there comes a good polymer to Eclipse I'll buy 1-2 medium chems.


My most money I've made from selling some bulk minerals and selling faction points. Thats given me some money.




Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Bermag
Fri Nov 14, 2003 1:10 pm
#13

Kershakk,

Same here, I never (only exception is when I am in a hurry)travel without picking 2 survey missions. Travelling between cities or planets is a sure profit. Loosing money on travelling to different planets? No way, I make 1000-3000 cr each time I travel. Sometimes it is a gamble when you are travelling to a city you haven't been to for a while. But ferrous, non-ferrous-metal or inert petrochemical is a safe bet. There is usually some resource in high concentration inside city.

Only time I have been making a loss when travelling is in my recent mining operations on Lok. I can't find any artisan terminals in Nym's stronghold. Does anyone know if/where it is? Maybe Lok is not ment for crafters. To do mining on Lok I can assure you that you need every combat skill you can get :-). But that 999 OQ Fiberplast on a 90% spot is worth it.

I personally think it is impossible not making a profit on mining. You can pay for the cost of a heavy harvester after just a week.

Note: Only the redeed cost is lost. Rest of the money is in when you place it again (I am sure you know that but it wasn't that clear in your messsage)



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Page 1 of 2
Previous Next