Weaponsmith Archive
Thread: From the Patch Notes for the Weaponsmiths
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scruftydog
Thu Nov 13, 2003 6:44 am
#1
- Added a projectile feed mechanism enhancement loot item comparable to the Krayt tissue enhancement for blaster power handlers. Start looking
- Increased the decay resist attribute ranges on reactive gas types.
- Removed the blaster power handler requirement from the FWG pistol. Requiring two different power supplies was enabling these weapons to benefit from two separate power supply attribute crafting bonuses.
- Crafting can now make use of nested containers.
- Fixed experimentation formula to use the correct range when determining how much an item attribute changes. The formula was supposed to be based on the resource max range, but was using the entire attribute range. A crit success experimenting with an attribute can push the attrib over the resource max value, but never over the item max attrib value.
- Fixed a problem with the crafting experimentation ranges on the projectile feed mechanisms being reduced in half.
Some very interesting stuff here especially # 5. Stay tuned for the whole world to change in what guns are useful.
scruftydog
Thu Nov 13, 2003 6:45 am
#2
Missed 2 more.
- Added the ability to craft metal staves to novice weaponsmith.
- Added the DLT20 rifle to novice weaponsmith.
scruftydog
Thu Nov 13, 2003 6:47 am
#3
And for those with a vendor
- Vendor ad barking and planetary map registration now persist, so you won't have to reset them after a server restart. Note that you'll need to reenable ad barking one time for this to start working on your vendor.
- Vendor maintenance is now enabled. Vendors now cost about 15 cr/hr to maintain. Maintenance of droid and terminal vendors has been fixed.
- All vendor types now have proper rotation controls prior to initialization. Initializing the vendor will remove the rotation options.
- Will now allow vendor/auction multiselect for both retrieve & - withdraw functionality.
- Increased sale timer from 7 days to 30 days for player vendor sales.
All I can say about #1 and #5 is YEEEEHHAAAAA!
scruftydog
Thu Nov 13, 2003 6:53 am
#4
There's always a pesky one hiding somewhere:
- Added new command, "/notepad", allows modifications to a text file that gets saved as "notes.txt" in the user's base profile directory.
As a weaponsmith, I know I will be using that.
Nixon11
Thu Nov 13, 2003 7:37 am
#5
Removed the blaster power handler requirement from the FWG pistol. Requiring two different power supplies was enabling these weapons to benefit from two separate power supply attribute crafting bonuses.
Can anyone try to explain me as a FWG5 user How this will Affect my Pistol ? Dont care how it is made just want to know how this will affect my gun .. ? Thx
Tortilla
Thu Nov 13, 2003 7:46 am
#6
to the above post, the new FWG5 will suck compared to the old ones, thats what i got from the test center
NisraB
Thu Nov 13, 2003 8:58 am
#8
Can anyone confirm that Scatters and Launchers are unchanged? The patch notes say only FWG5.
GameBOFH
Fri Nov 14, 2003 2:10 am
#10
Later in that thread I think they indicate that it was
a mistake and they were wrong. Didn't do a refresh. So,
it's still broken out of the stockroom, even for new vendors.
Here is the thread
a mistake and they were wrong. Didn't do a refresh. So,
it's still broken out of the stockroom, even for new vendors.
Here is the thread
scruftydog
Fri Nov 14, 2003 5:47 am
#11
GameBOFH wrote:
Later in that thread I think they indicate that it was
a mistake and they were wrong. Didn't do a refresh. So,
it's still broken out of the stockroom, even for new vendors.
Here is the thread
You are correct, thanks.
GameBOFH
Fri Nov 14, 2003 1:49 pm
#12
FWG5, scatter & launcher all changed.
Haven't received confirmation on the bowcaster yet, will have to
check tomorrow.
Since you lose the power source, which only ever makes a weapon
better, it will be slower and do less damage.
Haven't received confirmation on the bowcaster yet, will have to
check tomorrow.
Since you lose the power source, which only ever makes a weapon
better, it will be slower and do less damage.
GameBOFH
Fri Nov 14, 2003 1:50 pm
#13
Oh, and to the person excited about the 7 day vendor fix. Looks like it only
works for new items. Items reposted from the stockroom are still
getting 7 days. We'd hate to see a fix that fixed a problem completely.
works for new items. Items reposted from the stockroom are still
getting 7 days. We'd hate to see a fix that fixed a problem completely.
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