Weaponsmith Archive
Thread: The Stupidity in the Logic Behind Nerfing Scatters and Launchers
Fwg5 nerf was in order. It made sense. Why have a gun with a marksman cert that in about every way is better than any other gun made? There is no reason, so it was nerved. That made sense. Get the Fwg5 in line with the other marksman weapons as far as damage and speed. And that has been done.
Ah, but doing the same to scatter and launcher, both elite hybrid professions, does not make sense. As a matter of fact, nerfing them is basically a statement to the fact that:
1) Elite Hybrid Professions are not elite, and the prereqs required for them do not mean that they will have gain the knowledge to use better weapons than your average Joe marksman.
2) Instead of rewarding advanced elite classes with perks available to only advanced elite classes, we nerf the certifications they get, hence, making them little more than glorified marksman, with longer names.
Nerfing the Fwg5 made sense. Nerfing Scatter and Launcher does not. And I don't mind the bugs here, and I don't mind the server downtime, and I don't mind the lack of content, but its when illogical decisions like this are made that I do mind, because they simply don't make SENSE.
I think the following reasons highlight why scatters and launchers got nerfed......
1. Have u ever been hit by eyeshot/torsoshot from an uber scatter? It hurts!
2. Have u ever used a 500+ damage launcher pistol against an ATST/faction turret using Stoppingshot?
They don't last long!
The official reason from SOE was that they never meant for a weapon to have two power sources, and the FWG5/scatter/launcher all had two power supplies (feed mech and handler).
On the topic of logic......one has to question why Eyeshot is STILL at BH pistols II and not at Master BH. ![]()
Maybe SOE has something else up their illogical sleeves hehe
- Any of those pistols using both projectile feeds and power handlers just doesn't make any sense. The launcher shoots rockets, the FWG shoots flechettes, and the scatter, well, I have no idea what it does

- The weapons would be absolutely, positively, insanely uber if they were left the same way while a high-end projectile enhancer loot was introduced into the game.
As for the FWG and Scatter, the nerf has brought them down to the level of the other pistols. I don't know what to say about the Launcher since i'm just not as familiar with it.
now, the Scatter still seems a little buggy:
- uses a blaster power handler, but a projectile barrel?
- the damage range is very narrow (like 117-147)
I think the high HAM cost of the pistol might make it much less attractive now.