Weaponsmith Archive

Thread: Did they Make Weapon Words colour Unchangeble now?

Phantomie
Fri Nov 14, 2003 3:21 am
#1

or is it just me?



Koyobong Member of BC
Master WeaponSmith
BC Mall @Tatooine Bestine -1901, -3562. Vendors Went Missing =(
New shop @Tatooine Entha 2388, 2747 till my MIA Vendors come back.
Rdnzl7393
Fri Nov 14, 2003 4:29 am
#2

It's not only weapons, I can't change color on schematics for traps either. I made a few pistols with the new feeders to see how they come out, I usually change the color on the damage/spd in the name and it isn't changing the colors at all for schematics or prototypes. It still accepts the \# line though.


/shrug


KafkaTheSmuggler
Fri Nov 14, 2003 4:45 am
#3

Removing the color codes to affect the crafted items final look was a very bad idea. How else to keep all your componets seperated? This is quite possibly the dumbest thing they have done so far, and quite honestly, I don't actually think they implemented it on purpose in the first place, as it was just stumbled on by some crafter, and word has spread.


To the devs, put it back in. It hurt nothing. It added more variety. And blah and blah. Could go on with reasons to put it back in for a week, and CAN'T THINK OF A SINGLE REASON FOR REMOVING IT. Just cause you can, doesn't mean you should.





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+K+ Guns Shop ... North of Moenia @ -4788, -4076
+K+ Guns Shop ... Southeast of Bestine @ -715, -4180
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Tortilla
Fri Nov 14, 2003 4:47 am
#4

yep colosr are not there anymore



Masta Weaponsmith
Shop @ -4680 3350 Naboo 1000 meters SE of Theed
Siymon
Fri Nov 14, 2003 5:06 am
#5

There was complaint in the merchant forum about colors. Said it gave people an unfair advantage on the bazars. Master Merchants get premium bazar spots and the color takes away from that. This could be one of the reasons.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
Ripsher0311
Fri Nov 14, 2003 5:07 am
#6

Yup, nothin but plain old white letters......
KafkaTheSmuggler
Fri Nov 14, 2003 5:20 am
#7

A premium bazaar sale is highlighted with an asterisk. That's what 100 credits get you. You need the skill to place a premium auction, whereas anyone could add color to what they made. If anyone can do it, and those not doing it were lazy, then they have no excuse for complaining that a 'lack of' color was affecting their sales. THIS IS NO REASON TO remove colorization from crafted items.





/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\
+K+ Guns Shop ... North of Moenia @ -4788, -4076
+K+ Guns Shop ... Southeast of Bestine @ -715, -4180
+K+ Guns Shop ... South of Coronet @ -315, -5580
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BrokenDrum
Fri Nov 14, 2003 5:53 am
#8

Howdy;


One reason - tho I never complained about it - just didn't use color because of it. You cannot See if a weapon has a power up installed when Color is used. Whatever color is used in title over-rides the PuP Installed highlight. Doesn't really matter to me I reckon. Unless color highlight defeats the design color I will never use it.


Bye For Now, Broken Drum




For your Low Cost Weapon Needs Visit Jabbas Quest Souvenir Shoppe (-5357, -6006 500m NNW Wayfar) -OR- LayLa's Tent (-963 -4348 Only 800m South of Bestine) BrokenDrum Master WS - Tatooine Wanderhome
KafkaTheSmuggler
Fri Nov 14, 2003 6:54 am
#9

That would be a legitimate reason if the color of a weapon were the only way to tell if it had a powerup. But it is not. Checking a guns details states whether or not it has a powerup. And since there are alternative ways to tell if a gun has a pup, then the color being removed for that reason is actually a non-reason.




/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\
+K+ Guns Shop ... North of Moenia @ -4788, -4076
+K+ Guns Shop ... Southeast of Bestine @ -715, -4180
+K+ Guns Shop ... South of Coronet @ -315, -5580
\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/+\+/
GarenTore
Sat Nov 15, 2003 5:46 am
#10

Aye, yet more utter stupidity from the guys at SoE. Lets spend time, money and human resources on un0ciding the coloring ability to crafted items, and leave all those other farking bugs in there.



Atta boys!



Now, as for the color coding helping to seperate components, what I do is this:



I add a prefix to the beginning of the component, such as (A)ABPB, and then, when the (A)'s get low, I do a run of (B)ABPB's.



Anytime I need to load multiple crates of ABPB's into one of my factories I know all the crates with a prefix of (A) have the same serial number.




Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


denedes
Sat Nov 15, 2003 5:59 am
#11


BrokenDrum wrote:

One reason - tho I never complained about it - just didn't use color because of it. You cannot See if a weapon has a power up installed when Color is used. Whatever color is used in title over-rides the PuP Installed highlight. Doesn't really matter to me I reckon. Unless color highlight defeats the design color I will never use it.




You can(could) have an interesting colour scheme while still retaining at-a-glance powerup status indication. I named my weapons like this:

*\#008CE0\Den\#F48B10\Tec\#FFFFFF\ Laser Carbine Mk IV

The asterisk at the start of the name was uncoloured and would light up yellow when a powerup was attached. Easy peasy.



Anyhow, there's a thread on this issue here:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=831046
Help get the Devs' attention on this issue; this change sucks for all crafters.
GarenTore
Sat Nov 15, 2003 6:07 am
#12

Aye, my weapons were labeled thusly:



Lasre Rifle by \#000000\Az'



That way only my name was in black, and the rest of the item was highlighted when p-upped.






Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


GarenTore
Sat Nov 15, 2003 6:08 am
#13

Er, without the typo of course.






Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


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