Weaponsmith Archive

Thread: When berseker rifle crafting Fix ?

children
Wed Nov 17, 2004 5:13 pm
#1

When Combat Upgrade,it will fix ?


ShugFlurry
Wed Nov 17, 2004 5:17 pm
#2

Maybe, maybe not. We have no idea. This has been going on for months and they could have easily hotfixed it and we are still awaiting word from a dev so atm I think the general consensus is (quoting a CSR) "please upgrade your video card" meaning we have no idea



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
CorenLanra
Wed Nov 17, 2004 5:28 pm
#3

Hey they are working on IMPORTANT things like fixing the animations on harvesters, and "complexity" on schematics to make our factories slower. Cut SOE a Break



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ShugFlurry
Wed Nov 17, 2004 5:32 pm
#4



CorenLanra wrote:
Hey they are working on IMPORTANT things like fixing the animations on harvesters, and "complexity" on schematics to make our factories slower. Cut SOE a Break




ROFL, I like the harv animations though, now I can see when I have turned on my harvs



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
d0qtrX
Thu Nov 18, 2004 7:27 am
#5






ShugFlurry wrote:





CorenLanra wrote:
Hey they are working on IMPORTANT things like fixing the animations on harvesters, and "complexity" on schematics to make our factories slower. Cut SOE a Break






ROFL, I like the harv animations though, now I can see when I have turned on my harvs





Argh, nothing worse than coming to empty the harvie and realizing that a week ago you forgot to turn the damn thing on... Ah well, it was only 80k units of some very nice radioactive....
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